Thoughts on the game.
1) Holy crap it will run on my computer, huzzah! I get the usual graphical glitches you see with skullgirls 3d backgrounds on for the outdoor scenes and the boss room (Pictures 1-3)
2) This reminded a bit of my time with Wonderful101 where at first, the combat seemed kinda overwhelming with so much going on but in short time, I was figuring out how to use the Archer to keep opponent's juggle and using the slow with tiger lady. I like this game
3) I like the seemless transition from combat to exploration and vice versa and how it matters where you start fighting. Having the option to use the environment (lure enemies to the walls to make them bunch up for aoe attacks, knocking people off the ledge, etc) was really cool.
Things I notice/am requesting
4) One thing that was annoying is how the character formation would change between matches and change the buttons as well. Will there be the possibility of locking in formations in the game (ie Anja always left, archer always top, etc.)?
5) Could someone please post the secret stuff? I'm sorry but unfortunately, the lack of 3D backgrounds make it really hard to try and start climbing the wall on the right side of the boss room. I tried reaching the ledge based on
@CaioLugon 's video (jump and axe once, walljump, axe right at apex of jump) but I couldn't do it after about 20-30 min of trying. (Picture 4 is what I'm working with)
6) Small glitch but at the two giant sword guys, I was able to trigger one of them while the other was right next to them. Even during combat, the non-participating one would switch directions to follow the action (slowly) but still would not become a part of it. I remember reading in an earlier post that outside enemies will move in slow motion until they reach the combat then become a part of it? (Picture 5)
Overall: I'm funding this.