- Joined
- Sep 2, 2013
- Messages
- 5,368
- Reaction score
- 14,537
- Points
- 113
- Age
- 43
- Location
- Los Angeles, CA
- Website
- www.labzerogames.com
- Steam
- labzero_mike
- PSN
- MikeZWasTaken
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You want honestly, that's all we got.
It's one of the reasons I am continually baffled when people immediately distrust anything we say, like there's no way we'd actually tell the truth about whatever-it-is. In which case, why did they ask the question? :^P
It's extremely dependent on the language, and it's not just the translation that matters.
With Otter (which we are dropping for Indivisible, but is currently what we have) adding a new language based on logographs, or on anything that's not just accented English letters, is EXTREMELY difficult. Japanese was a huge pain, and this is one of the reasons we never even considered Chinese/Korean/etc for SG. It's still causing problems to this day, with the upcoming Arc release for PS4 we've had several problems that only happened because of how much we had to hack in Japanese support.
Who said it was a problem? I'm honestly pretty excited to try making him huge!
Also, since you posted a design idea, I gotta say - I'd pretty much never do that. Since he's not alive you could just remove his legs, instead, and solve the problem much more easily. Or build him a new smaller body. :^P
This was amazing though.