EA575
A title is supposed to go here
- Joined
- Sep 2, 2013
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- 1,730
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- EA575
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- EA575_US
For those thirsty fellas...
For those thirsty fellas...
Lmao are you forreal
Plus, who knows, we may get an official Skullgirls 2: Deadly Airport
I promise that I will never allow my foot to develop an addiction.
...there's a game?!
when will we get Indivisible 2: It's a fund-club guys?
Call us...The Indivisible
I'm inclined to agree. I feel like between (A) setting up new forum, and (B) just staying here where everyone already is, choosing the former would be totally arbitrary.I definitely think Skullheart should still be considered the home forum for Lab Zero fans. We've been here since the Breast Cancer Drive, and with many of us having been pulled together from L0's internet roots (SRK/LJ/Dustloop/Gaia/etc.), the history of this community has been closely tied to the team's collective journeys up to this point.
::adds Dimitri Awesometh's steam player ID into a special file, buried deep within the source code...::
Because A or B cost different amounts, and $2mil might cover some combinations but not others.
That depends who you ask, doesn't it?
Basically, yes.
Don't know! Most, probably. None of the ones we've already written up are secret...
It'll probably be running, but a run cycle takes a lot longer to animate than a hover-dash loop, so we did that for the prototype. Walk and run cycles are some of the most difficult, time-consuming things to animate for a character.
DDB's apartment?
Breast Cancer RESEARCH Drive, they're quite different things. :^P (I made this mistake all the time during the drive...)
Lol i remember that on crosscounter Quote: "Yeah! Everyone donate to Breast Cancer! We would really love to bring that back. Ok. That was in really bad taste!" Lol
Coolies. While we still don't have much info on what an Incarnation is, I do like the Floating thing. Either way is cool. And yeah.. Movement loops are a nightmare, even in 3D..It'll probably be running, but a run cycle takes a lot longer to animate than a hover-dash loop, so we did that for the prototype. Walk and run cycles are some of the most difficult, time-consuming things to animate for a character.
Zebei and Tungar have back-hop animations we didn't have time to use, too. Some of Zebei's is used in his Up attack.
now where's the one of Zone just in the pelt like he promised?
....aaaand this is the part where I try to play it cool and say I typed it that way on purpose. YUP! HOMAGE!
I'm not comparing it to other recent anime, I can't considering I haven't watched any recent anime other than a small amount of JJBA, I just hate the style. If it was done in the Indivisible art style, I wouldn't have a problem with Trigger animating it.