Not-So-Saint
Reports of my death are GREATLY exaggerated!
- Joined
- Sep 4, 2013
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- not-so-saint
Ah, the Project Bible
And the Mike Z tried to clarify, saying "Behold! If the path was actually planned and put there by a developer, it's not actually a sequence break. And so we can't actually plan sequence breaks, by definition, but we can encourage nonlinear progression." And the people did shake their heads in conundrum, and decided to put this in one of the miscellaneous books with the tax laws and instructions on how to prepare goat.
I used the one my university gave me.
Mike already confirmed something similar to a training room if not a flat out training room.
How do you explain Filia, then
Question to Ravidrath on GAF said:What are your plans for the world map? Is the entire world/planet going to be one interconnected world like the entire planet of Zebes was interconnected in Super Metroid or would it be more like say Order of Ecclesia where you have a standard world map with different locales you can quick travel to but each other was a fully explorable locale. That is to say if, hypothetically, the prototype level were to be in the final game, could you travel from there to any other place in the game by foot or warp or would you eventually leave the place to go to a world map screen?
His answer said:As for the world, we have a rough plan.
Right now the plan is that the initial areas will be connected ala Metroid, and at the start of the second arc you'll go to a port town.
From the port town, you'll be able to take a boat to a number of regions, and you can play through them in any order you choose.
We don't want these areas to be easy if you do them in a certain order, so the first time you enter one of these freely-selectable regions it'll set the enemy strength for that region and lock it there. So it'll be one-time scaling so you can play these regions in whichever order you want and still have a decent challenge, and they'll still be at that strength when you backtrack there.
Once you complete one of those regions, you'll be able to access an underground cave network that connects all regions, allowing you to return to previous regions Metroid-style, find secrets, etc. And once you make it back to one of them, it'll unlock fast travel there.
Again, this is all super rough and could very well change, but that's our current plan to balance story, exploration, convenience, and difficulty.
yo idk... Hell could be fun. Ride on the current of the Styx with Charon.
we'll never really know until we go there. :-)
Come sail away with meeeeee
They are connected only in the center of the Earth disc. In other areas you'll just fall into the void from what I can understand.
Or monsters and flowers.
How so? If you think about Super Metroid, this would be like doing a reverse boss order speedrun, where enemies in Lower Norfair would be easier, while enemies in Kraid's Lair would be insanely harder. Either way, you'd still end up with similar stats by Tourian, and Mother Brain would still be the final boss.
Don't forget about that Prototype money. They'd at least need to hit that Bonus Dungeon stretch goal before they could start making that claim. Still, I'm with you, it's great to see people still supporting the game!
It sorta depends how they implement it. The first thing I thought when I read that was, ok, I'm going to visit every area immediately and set all of them to the lowest possible level before I even start trying to actually complete them. I assume they're not gonna let you do that, since it's so obvious. But that's one example of how it could be exploited.How so? If you think about Super Metroid, this would be like doing a reverse boss order speedrun, where enemies in Lower Norfair would be easier, while enemies in Kraid's Lair would be insanely harder. Either way, you'd still end up with similar stats by Tourian, and Mother Brain would still be the final boss.
Of course, SM's map design makes this a very loose analogy, but assuming a game was intentionally designed around this degree of choice, I don't see how the scaling could be exploited very much. I'm more curious to see how this might affect the order of weapon upgrades though, or team balance. Picking up Naga Rider early might be the best choice no matter what!
How so? If you think about Super Metroid, this would be like doing a reverse boss order speedrun, where enemies in Lower Norfair would be easier, while enemies in Kraid's Lair would be insanely harder. Either way, you'd still end up with similar stats by Tourian, and Mother Brain would still be the final boss.
Or perhaps it could be implemented as: all regions scale themselves to your current strength when you enter them, and only when you clear a particular region does it lock the difficulty for that region from then on. So whichever one was easiest for that playthrough is still easiest when you return after beating it, but you don't get to determine that without beating it so it isn't exploitable.It sorta depends how they implement it. The first thing I thought when I read that was, ok, I'm going to visit every area immediately and set all of them to the lowest possible level before I even start trying to actually complete them. I assume they're not gonna let you do that, since it's so obvious. But that's one example of how it could be exploited.
I'm pretty sure they meant "more money for Indivisible", not "more money than 505 makes".
I was thinking the one you enter first is locked to difficulty 1, and if you leave it and go to another level that one will be set to difficulty 2 whether or not you finished the first one. Trying to exploit this would just give you that RBO-style run, enter them all once to set their difficulties then finish them in the opposite order. Which would be a fun kind of exploit, letting you make the game harder rather than easier!It sorta depends how they implement it. The first thing I thought when I read that was, ok, I'm going to visit every area immediately and set all of them to the lowest possible level before I even start trying to actually complete them. I assume they're not gonna let you do that, since it's so obvious. But that's one example of how it could be exploited.