Fumako
Jimbob
- Joined
- May 7, 2014
- Messages
- 1,000
- Reaction score
- 962
- Points
- 113
- Location
- The Medici's Cellar
- Steam
- Fumako
- PSN
- Fumako
Her vertical movement is 1/4, her weight is 1/4, and her horizontal movement is 1/4. So she follows the same arc as normal, just more slowly.
- Shooting an enemy moves it around and stops it from running at you.
Different mechanic: the weapon insta kills enemies when the party is so strong that the battle would be nothing more than a nuisance.
Well, that could certainly be the case. Like Mike said, the advantage of using arrows is mainly being able to stun enemies from a distance, even ones you might not be able to overpower up close. That could be a crucial strategy for avoiding certain goons or keeping them off your back.
Welp, I guess I'll fight all the battles then!
Like this?
I think there was one boss you could snipe in a cutscene in one of the Metal Gear Solid games, avoiding the fight. Haven't played it myself, someone else is probably more familiar with it than I am.
FF8?
It isn't that bad. I enjoyed my party of lvl 99's. Plus, bosses have a cap on their scaling, so grinding does help a bit. As long as you keep an eye on your Junctions, you should be fine. I particularly liked putting Drain on Status-Attack and using Darkside for an early-ish damage boost and healing per each attack. A little counter-productive 'cause you heal, then take the hit, but still pretty fun. Or, if you want to be utterly broken, use Break or Death instead for one-hit kills on most mobs. Just watch out for enemies that use Berserk and Confuse...
It isn't that bad. I enjoyed my party of lvl 99's. Plus, bosses have a cap on their scaling, so grinding does help a bit. As long as you keep an eye on your Junctions, you should be fine. I particularly liked putting Drain on Status-Attack and using Darkside for an early-ish damage boost and healing per each attack. A little counter-productive 'cause you heal, then take the hit, but still pretty fun. Or, if you want to be utterly broken, use Break or Death instead for one-hit kills on most mobs.
Oh I know that trip ಠ_ಠ
L0 retweeted video with Indiv cosplay. I passed it to the guys =3
GOD DAMN!! that's awesome!! Maybe my dreams of a Skullgirls musical isn't too far fetched!
DDR with fighting game inputs? Typing of the Skullgirls: Sing-Along? ...I'd play 'em. Hell, I heard somewhere that Batman: Arkham Asylum was originally planned as a rhythm game; there's a lot you can do with the genre. It reminds me of this wild idea I had once for a "Dancing Game" (instead of a fighting game), where characters' moves were based on actual dance styles and the ideal "fight" would match the other player's moves for a grand cooperative finish.
Would you prefer if she did the roadie run from Gears of War?
Sooo... mostly blocked by trees/debris to hide the incomplete animation?