Frame Traps are a scenario where the opponent does not have enough frames after leaving blockstun or hitstun to start their own move and hit the opponent.
If they try to hit a button and smack the opponent, they will start up the normal but not be able to get it out in time, which gets them counter hit (which subtracts points from the undizzy bar and that hit does x1.5 damage).
You have to leave a gap in your blockstring or combo to let them hit a button since they can't attack in blockstun or hitstun, but it's a planned gap just big enough to hit a button but not be able to finish it.
It's a bait.
It's a frame 'trap'.
An example is doing Valentines Jab, then doing a tiny little gap before doing the second hit of the jab.
The only way for the opponent to hit you in these situations is usually to reversal, because those will go through the next hit and punish the opponent.
You want to set up our resets like this so that the only option your opponent has is BLOCK or REVERSAL..
For the most part.
OK. That does makes sense, and I actually get that. I had no idea that this game would have so much going on in it. But I'm still hooked. And I think I am at a point where I can start working with a combo that has a reset. Thank you so much for taking the time, and all the effort, to clear all this up. Every match I win is because of the people here in the forums and friends on Steam.