One thing I'm SICK of about this game is how mash friendly it is. We all know about burst baits and they are great! Usually leads to a dead character if you catch your opponent mashing.
What about when you don't have an opponent in a combo? You can just block their super right? That would be great, if a great deal of players didn't have Double to safely DHC into and apply pressure.
Spent the past couple of days going over all ways to get around this and punish people. I'll be going over some examples I came across with my team, I hope everyone can contribute their own ways of dealing with things as well.
What about when you don't have an opponent in a combo? You can just block their super right? That would be great, if a great deal of players didn't have Double to safely DHC into and apply pressure.
Spent the past couple of days going over all ways to get around this and punish people. I'll be going over some examples I came across with my team, I hope everyone can contribute their own ways of dealing with things as well.
My team:
Peacock (s.HP)/ Filia (HP Updo)/ Cerebella (Cerecopter)
Situation: Parasoul Napalm Pillar xx Bike Super midscreen
As Peacock, grab isn't fast enough to intercept Parasoul before the bikes reach you. MP Bang will hit Parasoul between the Pillar and Bikes, but will cause you to trade with the bikes. Not necessarily a bad situation since it hits both of you across the screen, typically where you want to be against Parasoul, as well as you opponent having spent a meter. A better option (thanks TJ), is to teleport behind Parasoul between the pillar and bikes for a full punish. The thing to be aware of in this situation is that it is pretty much asking to get hit if the opponent has a second character and another bar to dhc into.
As Filia, all versions of Updo will after napalm pillar, but the bikes will interrupt you from trying to cancel into Gregor. Best you can do for 1 meter is LP Updo xx Fenrir for a punish. If I'm willing to spend more meter for a bigger punish, I can alpha counter on reaction to the super flash into Peacock or Cerebella to punish.
Cerebella has the easiest time punishing this. Depending on the distance I block Napalm Pillar, I can punish it with Merry-Go-Rilla or Diamond Drop. If I want to spend meter, Diamond Dynamo, Ultimate Showstopper and Diamonds Are Forever all punish it without the bikes interrupting.
Situation: Parasoul Napalm Pillar xx Bike Super with back to corner
Because of this positioning, Napalm Pillar canceled into bike super is a true block string, meaning you can't act between the two actions, as well as it being safe on block. Luckily, there is a rather simple way to punish this. Every character can pushblock the napalm pillar on reaction to the super flash and hit Parasoul with a jab for a full punish after the last bike.
Situation: Super DHC into catheads on block
Sorry for the poverty recording. These were just examples of ways to punish I did off the top of my head, I'm sure I can squeeze in a bit more damage, especially with Peacock.
Situation: Cerebella Lvl 3 on block
Similar to the example above, alpha counter into any character when you block the lvl 3 and punish. Oops there goes Cerebella's 3 meters.
Peacock (s.HP)/ Filia (HP Updo)/ Cerebella (Cerecopter)
Situation: Parasoul Napalm Pillar xx Bike Super midscreen
As Peacock, grab isn't fast enough to intercept Parasoul before the bikes reach you. MP Bang will hit Parasoul between the Pillar and Bikes, but will cause you to trade with the bikes. Not necessarily a bad situation since it hits both of you across the screen, typically where you want to be against Parasoul, as well as you opponent having spent a meter. A better option (thanks TJ), is to teleport behind Parasoul between the pillar and bikes for a full punish. The thing to be aware of in this situation is that it is pretty much asking to get hit if the opponent has a second character and another bar to dhc into.
As Filia, all versions of Updo will after napalm pillar, but the bikes will interrupt you from trying to cancel into Gregor. Best you can do for 1 meter is LP Updo xx Fenrir for a punish. If I'm willing to spend more meter for a bigger punish, I can alpha counter on reaction to the super flash into Peacock or Cerebella to punish.
Cerebella has the easiest time punishing this. Depending on the distance I block Napalm Pillar, I can punish it with Merry-Go-Rilla or Diamond Drop. If I want to spend meter, Diamond Dynamo, Ultimate Showstopper and Diamonds Are Forever all punish it without the bikes interrupting.
Situation: Parasoul Napalm Pillar xx Bike Super with back to corner
Because of this positioning, Napalm Pillar canceled into bike super is a true block string, meaning you can't act between the two actions, as well as it being safe on block. Luckily, there is a rather simple way to punish this. Every character can pushblock the napalm pillar on reaction to the super flash and hit Parasoul with a jab for a full punish after the last bike.
Situation: Super DHC into catheads on block
Situation: Cerebella Lvl 3 on block
Similar to the example above, alpha counter into any character when you block the lvl 3 and punish. Oops there goes Cerebella's 3 meters.