mayhemking
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so i just got a new pc and one of the first things i did was download killer instinct!
if anyone is up for games i would be down to play with someone, preferably around my skill level (noob) ive played lots of other fighting games before its just the combo system and intricacies of the game i am unfamiliar with right now.
quote my message on here or add "mrfossy" on your friend list to let me know if you are interested!
How does the combo system work in this game?
I haven't played it for myself yet but after seeing Maximilian dood play it loads of times It got me woundering:
Can you just make infinite combos?
And are 'Combo Breakers' the only way you can get out of them?
How do Lockout work and how is one type different from the other?
Can you counter only as a defense when your doing a combo or can you do that at any point?
Why does you Heath bar flash and only completely disperses after a finisher? (Why not just go down?)
And about the finishers, is there a set up for them like having full instinct or can you just do them if the opponents health is low enough?
How does the combo system work in this game?
I haven't played it for myself yet but after seeing Maximilian dood play it loads of times It got me woundering:
Can you just make infinite combos?
And are 'Combo Breakers' the only way you can get out of them?
How do Lockout work and how is one type different from the other?
Can you counter only as a defense when your doing a combo or can you do that at any point?
Why does you Heath bar flash and only completely disperses after a finisher? (Why not just go down?)
And about the finishers, is there a set up for them like having full instinct or can you just do them if the opponents health is low enough?
Kinda similar to an undizzy mechanic.
Oooh I see,
So it has the same thing SG has to prevent the game from just becoming "Who can get the first hit."
=)
While I got you awesome peeps here mind answering another question I had about the fighting?
Counters. Can you do then whenever or do you need to be doing a combo first?
And what are shadow counters?
Is it when you counter a shadow move or is it when you get out of a combo by countering with a shadow move?
There are two counter-type moves in KI: Counter-Breakers and Shadow Counters. A Counter-Breaker is done while you are performing a combo; if your opponent tries to break your combo while you're Counter-Breaking, it resets the Undizzy meter and prevents your opponent from trying to break your combo for a few seconds. If you input a Counter-Breaker while your opponent isn't trying to break your combo, the combo is immediately dropped and your opponent escapes.
Shadow Counters are done while blocking and require at least one bar of super. If you're hit while performing a Shadow Counter, and are not hit immediately after (I.E. from a multi-hit move), your character will automatically perform a super, which acts as an opener and allows you to transition directly into a combo.
Shadow moves = ex moves. All of them have 5 hits and extra properties. If you press the combo breaker buttons 3 times with the right time, you break the shadow move. You don't need to counter 3 hits in a row (you could counter the second, third and fifth hits, for example), and that's why you hear the "1, 2, 3". The 3 is the combo breaker. Be careful, though. since each move has a different timing, you can't mash or you'll be locked out. For example: if you break the 1st and 3rd hit right (this gives 2 "breaks", needing only one more to break the move), but misses the timing on the 4th or 5th, you'll be locked out).
In the end, it's like a colossal game of rock, paper scissors, but with combos, breakers and counters instead
I don't see a bird though.
Sounds like some pretty definitive reasoning to me.