ScarletGungnir
Blz
- Joined
- Jun 4, 2014
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- ScarletGungnir
we've just praised him for looking better and now you want him worse?
man, TTT2 faces are way better looking than those.
KOF14, Retro now.
The trailer is an odd mix of fair and bad renderings!
So the PlayStation Experience event is happening in California right now, and a demo featuring all the characters up to trailer 3 + Kula are playable.
- KOF14 will have a mashable easy-combo system. Like Persona 4 or Undernight InBirth, the game lets you do a combo by just mashing one button (the weak punch button). Apparently there's some attacks that are exclusive to this system, and likewise to Persona and undernight, it'll even do a super at the end if you have enough meter.
- Jumps in general are slower, which is probably good for new players but will certainly get complaints from old schoolers.
- The combo-heavy HD system from KOF13 has been replaced with "Max Mode" from the past series.
- Basically when you have 1 bar of meter, you can go into Max mode with two button presses, and you can do infinite EX specials for a limited time. (EX specials are more powerful versions of special attacks, fireballs, uppercuts and whatnot)
- You can only do EX specials during Max mode, which is a pretty big difference from KOF13 or even SF4/5.
- There's the "Just defense" system from Garou:Mark of the Wolves where you get some advantage compared to blocking normally, which you can do by blocking at the same time when an attack is coming your way.
- There's guard cancel evasion/rolling but there may not be guard cancel CD/thrust. This could be the reason why Just defense is in the game. (Personally I'd much rather prefer the contemporary guard cancel thrust since it can be used for offense as well as defence.)
... The Neogeo versions of Last Blade 2 and KOF2000 are coming to PS4 as well, which is kind of an odd decision.
http://www.mmcafe.com/bbs.html
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Interview with famitsu
http://www.famitsu.com/news/201512/06094695.html
- The Game's development is about 70% complete.
- Aside from supers, there's also MAX supers and Climax supers. Supers will automatically turn into MAX supers when you're in MAX mode.
- Producer Oda: "Climax supers are the biggest moves in the game and they take 3 bars. They're like the NeoMax supers from KOF13 but since not all the characters had it in the game, we'd decided to add it to everyone for KOF14" (Note: Everyone actually had it in KOF13. The producer probably didn't play the game that much)
- There's no Drive meter this time around, only a power meter. The devs decided to simplify things. EX specials can only be done during MAX mode which takes a bar of meter to activate.
- Producer Oda: KOF13 was a so-called combo game because of the drive cancel and EX special systems. There were people that liked it, but also those who didn't. This time, we decided to take a step somewhere inbetween those two kinds of players.
- Because a lot of people play at home on console nowadays and there's a wide range of players, the devs want to keep the controls simple but the game to have depth so you can keep playing and make new discoveries.
- The CD attack/thrust system now makes the opponent hit the wall and crumple for followup attacks.
- The devs don't want to add in too many new systems because KOF has enough as it is. They want to keep tuning/tweaking stuff though
You've got the right idea m8; I respect your refined tastes. ;) However, that roster list from a little while back is starting to look pretty legit right now and I'm not sure where Vanessa would fit in. Going by the list, her teammate Ramon is slotted to be with Angel and Tizoc this time around, plus Seth and Blue Mary are nowhere in sight, once again. :(
THE MILF OF FIGHTERS!