StripeyBoosh
"You're a wheel pain!"
Lol no. The moral of this story is to quit hoping that the game will change every time you run into a problem.
PW duels are so nerve-racking for me, if I had more I think I'd be too afraid to quickmatch anymore.
Lol no. The moral of this story is to quit hoping that the game will change every time you run into a problem.
Yeah it's not. But hey, he's talking about mashing Pillar, so maybe it's some different move than I'm thinking of.
Well there's probably exceptions, but in general. I can't get Filia's j.hp to get around Pillar, I'm not sure if I'm doing it right. Pillar will still always beat regular j.hk overhead from her. About Val, I'm not sure. I can't get j.hp to avoid it, I guess the only other thing she might do is j.mp? or j.lk? And do the things you are talking about also beat lvl 3 mash?
Oh, alright. The setup I was trying was midscreen. Midscreen j.hk doesn't get through Pillar.
I have these other two vids that are just like the Filia one, but for Parasoul and Fortune. I don't want to make more cause my computer skips and makes it a pain to do anything timing sensitive.
Yeah, armor beats out a lot of stuff. And if you do mp lnl, you have one hit of armor, and doing it after say s.hp or s.hk beats out people holding up too. It's -6 on block, so there's that, but still.
Mashing a reversal only works when your opponent is either unaware or uncaring about the fact that you can do it. People don't want to have a varied playstyle, they want to do what they want to do and they want it to happen. I can't even begin to count how many people I've caught with lvl 3. It's because they almost refuse to think about the fact I can do it. They want to call their assist and go for a low while I have 3 bars. Who's fault is that? Especailly when you use a team with assists, it's your own fault every time you get hit by a mashed reversal. You weren't considering their options, and got punished as a result.To some extent. You can't always predict mashing, and used relatively sparingly they are incredibly effective (at least in so far as you can't hear me mashing my buttons).
That said, we need to quit with the false narrative that they are only used by bad players and they are always counterable by competent ones. That is just not true.
@dekillsage
In any case, don't change the subject. I'm simply addressing the bullshit line that is "good players always counter mashed supers" and "bad players are the only ones that mash supers" that permeate everyone of these admittedly over-discussed threads. It is demonstrably false.
Peck did this for anti-gregor stuff with Cerebella, and presumably there are similar options with other characters (like Zid's video where using an invul move gave time to counter super). The only fights I can see these not universally existing for are vs Fortune (although grounded crossunders do a decent job), but if some of these Beta changes go through - namely the increased head lockout when using air super - then blocking her air super will actually be worthwhile.
Perhaps this thread should be used for people to show what options there are for dealing with mashing instead of just arguing that it's good or bad?