The thing that bothers me the most about this ongoing discussion on feminism is thus.
I genuinely feel there is no point to this argument.
Feminism is not an entity, with clear goals and wants...at least not really anymore. It's more of an umbrella title at this point, and as such with any thing like this, there is no way of pleasing something that doesn't have a clear goal in mind. Honestly (I'm not gonna name names) some of you just seem to be nitpicking random things that bother you, others have legitimate concerns, but have gotten a little bit lost in purpose. If you're going to continue this whole "feminism vs antifeminism vs meh" mess, PLEASE FOR THE LOVE OF GOD, state very clearly in very small, very simple words your thesis. What it is EXACTLY that you have a problem with what YOU plan to do to solve it, and the things YOU AND OTHERS CAN DO TO HELP. please don't use words and phrases that are completely open to the reader's interpretation, like "objectification", just state clearly: "Women being treated like second class characters/citizens, by...."
'Cus I don't know if you've noticed this, but half of the things you are arguing about end up as "OH, WE WERE SAYING THE SAME THING THE WHOLE TIME".
HERE: I'LL START!
I like Mighty No. 9, and video games in general. But I do feel that in some situations, female/feminine characters are not presented fairly. An example of this is that a lot of female characters are extremely passive, just there along for the ride. I plan to rectify this by creating well developed, well realized female characters in actual games that I plan to make. It is very common for female characters to be captured/kidnapped/impliedraped. I understand the purpose of this trope(well not really that last one), but I also understand that it makes a lot of people uncomfortable, which is why I have devised several non gender-specific "goals" that the player would go for, that still have some kind of relatability and or emotional value.
Also, since the whole anti-dina thing seems to be getting skewed, I'm just going to post my interpretation of how people feel. Feel free to correct me if I'm wrong, I'm just trying to state facts.
People are afraid not of feminism specifically, but of any kind of major force that they feel would affect the game itself, as they are attached to it. I don't think very many people are REALLY upset by the prospect of a female Beck, but specifically of THAT female Beck, because it's design was terrible. A combination of these things has inspired fear in the fans of this game. Fear inspires hatred, hatred breeds more hatred, hatred itself gets exaggerated because of internet anonymity, et cetera.
I personally feel that any mighty numbers here should go onto the forum and start a thread campaign to get information on Call being playable. I would love to play as call, especially if there are actual gameplay differences between Beck and Call. It is already confirmed she gets her own boss and stage, so I'm SURE if you got a lot of support for it it wouldn't take much effort to make her a selectable character for the normal game. If you really want better female characters, quit trying to shoehorn them in and make the ones that are already there better.
I am not a feminist. I am just a guy who likes balance, and I feel people need to become MUCH more aware of causality if we're going to go places. Thank you for your time, I'm sorry if this was complete gibberish.
P.S. Maybe move this discussion to it's own topic? That way you have more than the same 3 opinions, and there won't be as much pressure on you for actually changing your mind about something? It's also a little bit infuriating to look at.