Maji
Merch Guy
- Joined
- Sep 2, 2013
- Messages
- 386
- Reaction score
- 388
- Points
- 63
- Age
- 37
- Location
- Las Vegas, NV
- Website
- www.eightysixed.com
- Steam
- majiomni
- PSN
- Maji-OMNI
Hey Willy.
Hey Willy.
I'm gonna shut up about dev stuff....no lighting on the back of the stage... <-- The next sentence is about the back of the stage aka "not the characters"
...lighting effects...varying light intensity (over time)... (this is about the back of the stage, which is not lit) --> "The lighting code in the shader for the bgs is commented out"
I have it working on my local version for ages (in sprConv "Debug Menu"-> convert spr to png), before the stream there will be a release anyway.
What are you opening the DDS files with?
I use Infran viewer. I assume I'm doing something wrong when I export them or something.
SkullMod
Consists of gfsEdit, lvlEdit and sprConv and is a collection of modding tools for Skullgirls on the PC.
For news, help and reporting bugs see the next post below.
Windows version does not need Java to be installed
Universal version needs Java 7 or newer
Get it here: Download (Windows / Linux)
You can download the source at the link too
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gfsEdit
A tool to pack and unpack .gfs files used in the PC Version of SkullGirls
Want to see it in action?
(enable captions on those videos!)
Youtube video Pack and unpack textures of levels
Youtube video Change background music of levels
Be aware: Not all files can be modded because some are checked for integrity.
Rule of thumb: If the file is bigger than 100 Megabytes it can be modded safely.
Make a backup of your files before you try to tinker with them!
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lvlEdit
A tool to edit and create levels for the PC version of Skullgirls
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sprConv
View spr.msb files and convert them to png chains
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PalEd / Tool for editing protected files
Status: Will not be developed, ever.
I accepted that a few parts of the game are off limits and will not try to get into them because the Skullgirls team is making money off them. (Palettes etc.) Also not to make cheating easier.
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Attachements (Part of this thread)
convert_background_music.zip Additional files needed to change the background music
Whenever I mess with extracted dds files I use GIMP with an extension/plugin for it, which keeps the transparency, though I think ifranview keeps the transparency as well, it just doesn't display it because infranview can't display transparency as a separate color from the background color in the options, which is one of the reasons I stopped using infranview a while back and just loaded everything in gimp even when I just want to view the images.
I dare anyone to make a nude mod.
Dont tell them that, lol
Oh man, please somebody make a space jam remix of the music used for that effect so I can do this with that.
I used Skullmod to replace the file that would normally be the double snap song with my own file.
having the same problem
No no no, your my hero. Here's 50 cool guy points
Well, I did exactly as in the video tutorial. But the song was the same. I replaced Nightmare Crest's music with "All Fukua'd Up", but after the intro, the original song still played
oh my god
Can this extract character assets or just background stuff?
I see on page 2 the OP says he doesn't want to/can't get into that stuff, then a few posts below that I see frame extraction and some character sprites, so i'm not sure what the answer is.
Various other things i'd like to know if this can extract:
- 3d background stuff (models/textures)
- full res stage backgrounds (I see some screenshots on google that are ~3000 pixels wide
- Main menu effects assets / text / stuff ( the film rolls, the lights on the bottom, and if the fonts for menu items can be extracted or if custom texts can be made -
- Art gallery stuff
Question: is the music file for the poccola effect a seperate file from the main intro music, or is it the same file?