Answer stuff
Can this extract character assets or just background stuff?
... I see frame extraction and some character sprites...
The (animated) sprites can be extracted they contain effects like dust, lighting etc.
but no character stuff
Can this extract character assets or just background stuff?
Various other things i'd like to know if this can extract:
- 3d background stuff (models/textures -soon(TM)
- full res stage backgrounds (I see some screenshots on google that are ~3000 pixels wide -can be done manually, they are simple dds files
- Main menu effects assets / text / stuff ( the film rolls, the lights on the bottom, and if the fonts for menu items can be extracted or if custom texts can be made -most of it are dds files anyway, gonna do a video on that
- Art gallery stuff -see answer above
Shit like nude mods is impossible since the sprites are scrambled
Possible to edit, yes, feasible no, pointless, more so
After repacking the gfs, the game would reject (not load) it, since it was changed (look up the word 'file hash' for details that are unimportant )
and then the game crashes because of missing assets
Gonna make some easy to read guide on which files are allowed to be edited
Is there any way to bypass this integrity check issue? I've been swapping out art files fine, but then I've sarted editing some text strings in the UI Lua files (namely the attract mode text), but after I repack it all the text has vanished and finally the game will crash when it hits the main menu.
Not an issue, just a smart move on their end.
And see answer above
Was talking with owellgi in the chat. He realized that the color channels have actually been jiggled around a bit is all.
You are correct
New stuff
I rewrote SkullMod to be really easy to use,
it's now a python command line utility
Gonna make some more tutorials on how to mod things with it. ETA this week
Currently working to export an entire level into Blender via Collada
This is an example on what I got to export for now:
Bathhouse