Shooon
just here
- Joined
- Sep 5, 2013
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- MagiclManlCooker
rofl this is some nonsense. Big Band why you gotta be so big (and band).Ok I can't believe I never noticed this and abused it myself, but I just played a set with Age and we found Squigly doing sing lvl 2 x daisy pusher hits BB FULL SCREEN.
This means BB is not allowed to be on the ground against Squigly with 1 meter. Ever. Even landing into a sing is enough to set this up, so every single time you play this matchup, you better jump and every single time you jump, you better open her up or at least lock her down, because other wise you are as good as opened up yourself.
I kinda (really) hope Big Band's throwable box is reduced horizontally such that this situation is impossible because its kinda dumb that it works full screen I think.
Shoutouts to @Age for the disgusting discovery.
I'm, obviously, not familiar with the Z emgine or your coding style, but would it be possible or practical to purposely make certain tech character specific? I can think of quite a few reason not to do it en masse but I dont see a few extremely isolated incidents causing great problems.
I would assume that's possible, you could just have one small hitbox right next to her immediately after the flash, then a larger hitbox covering the whole grave that shows up like a frame or two later.
I thought the sliding thing meant they could have jumped it post-flash, haven't tested it though.
I'd say option 1 but I don't know how far back you would have to move him.That's worth fixing.
There are a few problems, though:
- Reducing Big Band's backside (^.^) so it doesn't hit puts him a decent amount offscreen visually in the corner
- Reducing the hitbox width of Daisy Pusher affects her vs everyone
- Making it so Daisy won't work if the character is visually as far away as BB is will mean it'd overlap his hitbox (and ONLY hits) and not hit, in some instances.
Thoughts? I should probably put this in Squigly general, but I dunno where that is. :^P
Not so sure any of those solutions are satisfactory, but I'm also of the opinion that it may not be as bad as predicted.
In order for this to work you have to give the Squigly time to charge up the lvl 2. Big Band has the tools to disrupt that from full screen (HK Step). He has the tools to deal with Squigly up close (Beat Extend, c.MK, da Brass, etc). He can even get in from the air quickly with j.MKx2 if he, for whatever reason, let Squigly get full screen away.
I doubt the metagame will end up with BB being free to Daisy all day and he can't do a damn thing about it. But then again the BB metagame is in its infancy so who knows.
Don't block hairball. Jump over it and fuck Squigly over (j.LK, j.LP, j.HK, etc.) Use H Brass which beats H hairball. Use M or H Beat Extend that eat H hairball for breakfast. c.MK, c.LK, c.MP, s.LK can all beat hairball on reaction and you can obviously cancel into w/e to wreck Squigly's face. If all else fails, you can parry xx H Beat xx Jazz or just parry xx Jazz. And if you blocked hairball, well, there's always PBGC. But that takes too long and she'll get charge.
If BB gets hit, yes that's expected. But why are you getting hit by Squigly when you have parry, high priority normals, a great ground-air special, and armor?
It's like you didn't even read my post.
This is a good catch! I wouldn't have guessed it worked on some characters and not others. I went back and checked for the whole cast, throw xx H Beat Extend works on only Valentine and Big Band (cause he's so big (and band)).
oh yah I forgot to test it on , I understand how it works on BB but either it shouldn't work on Val or it should work on every one?
You know that's odd. It does look like it should work on both characters. If anything Fortune looks like she's a little closer to Big Band than Valentine.
.....boob hitbox =P