Vladislav_Paizis
On hiatus from SG
- Joined
- Sep 2, 2013
- Messages
- 831
- Reaction score
- 513
- Points
- 93
- Age
- 35
- Location
- Tallinn, Estonia
- Steam
- Vladislav_Paizis
- PSN
- Vlad7779311
Squigly has a ghost colour anyway. You can still do it.
Squigly has a ghost colour anyway. You can still do it.
He was at Salty Cupcakes last week, but at 3/4th of it. He was working on the consoles, and didn't have enough time to implement new moves to Big Band last week as far as I'm concerned.
I have no idea. My best guess is it's an anti air grab.So Big Band got that Tamborine special today, but Mike didn't really explain what it was. Is it a launcher? An anti-air? A grab even? It's gonna be cool when more of his moves start getting hitboxes and he gets more specials, cause it's hard to tell what direction his character is going combo wise since he can't do much in that way at the moment. I do hope Mike is still going for the whole "Q but better" approach when designing him, cause Q is like literally my favorite character to play in any fighter, let alone SF.
I have no idea. My best guess is it's an anti air grab.
Mike also mentioned that none of Big Band's jumping punches are done because for any of them to be done they all need to be done, because of reasons. So it sounds like Big Band's jumping jab, strong, and fierce are going to be.... something. That's like news.
To be honest, I think it's just some weird looking anti air. I don't recall it being a grab in the concept arts:So Big Band got that Tamborine special today, but Mike didn't really explain what it was. Is it a launcher? An anti-air? A grab even? It's gonna be cool when more of his moves start getting hitboxes and he gets more specials, cause it's hard to tell what direction his character is going combo wise since he can't do much in that way at the moment. I do hope Mike is still going for the whole "Q but better" approach when designing him, cause Q is like literally my favorite character to play in any fighter, let alone SF.
~3 months after squiggly was finished.
Actually I remember persona referring to it as a book cover based on a book cover by Agatha Christie (can't remember which one it was)
Well shoot. That one was a guess, but the other two are true.
So from what I can tell this move is probably a special with various variations with a rush punch (maybe will end up as 2 variations L & M I think) and an anti air grab (for H) in the vain of Potemkin's Heat Knuckle, involving Big Band reaching upward and pulling the target into his fist. Wouldn't surprise me too much considering Mike seems to love taking inspiration from that character. Also the move seems to be chargeable (maybe for armor?)
This is what I'm starting to see out of him too, which I'm not sure I like all that much yet. Sure, it will make him really good if it does, but I would still like to see the Q elements too. Like the parry, high-low, the risk-taking, the buffs if you make a good risk, the command-grab, stuff like that. I'm worried they will get overshadowed by the priority, much like Bella and how she was supposed to be a grappler.
Big Band/Double
I have the feeling he'll be there as soon as all of his rough animations get implemented in the game. I expect we'll probably get to play him on the first week of November.