Krackatoa
Painwizard
I run a lot of events, so I play a lot of SFIV and Guilty Gear is very popular here (Also, the players in Ottawa are very good). I also play a bunch of other games regularly.
I still don't think the Parasoul matchup is bad, however, the matchup is dumb. If you can get a read on Parasoul's buttons, PW has an answer with armor. Hard reads are risky, but in a game like SG, those hard reads lead to so much damage that I could never say that matchup is very bad. Parasoul has great options on offense. PW has great options on offense. Both have roughly the same ass defensive options. In neutral, I still feel it's fairly even, due to what armor brings to the table. The things Parasoul is doing to smack you around in the midrange are completely vulnerable to absorption. When she's in air-throw range, depending on how you approach, she switches to hard reads to knock you out of the air (Airthrow/j.LP), which in turn, are vulnerable to your own hard reads (j.LP, staying grounded, preemptive single H.Stringer)
With assists, that all goes out the window. Block and call DP assist, then go in. :|
I still don't think the Parasoul matchup is bad, however, the matchup is dumb. If you can get a read on Parasoul's buttons, PW has an answer with armor. Hard reads are risky, but in a game like SG, those hard reads lead to so much damage that I could never say that matchup is very bad. Parasoul has great options on offense. PW has great options on offense. Both have roughly the same ass defensive options. In neutral, I still feel it's fairly even, due to what armor brings to the table. The things Parasoul is doing to smack you around in the midrange are completely vulnerable to absorption. When she's in air-throw range, depending on how you approach, she switches to hard reads to knock you out of the air (Airthrow/j.LP), which in turn, are vulnerable to your own hard reads (j.LP, staying grounded, preemptive single H.Stringer)
With assists, that all goes out the window. Block and call DP assist, then go in. :|