Some more painwheel burst baits:
Tracked j.lp post stage 5:
St.hk (3) xx fly, up +j.lp
the mixup is to airthrow instead of j.lp, the airthrow works on everyone, the burst bait doesnt work on heavies, parasoul, Eliza and squigly (works on pw,peacock, fortune, val, filia.
Its most important against val, fortune and filia i would guess since they have mashable anywhere supers and they can be scary to reset. Peacock doesnt matter much because shes free to most resets anyways.
This burst bait ties into the mixups i outlined on the post above perfectly.
And a general anti mash burst bait, not super effective but can allow pw to position herself well via flight:
St.hk (3) immediate jump back j.lp, universal afaik but not much incentive for the opponent to push buttons besides an airthrow trick.
The st.hp reset psychological theory:
Do any combo into st.hp and fly cancel into throw, loop this if you can x "n" until the opponent starts to do something about it such as hold upback preemptively, or mash tech, or mash reversal.
Once the opponent starts to do any of those, start to do st.hp xx fly j.mk as a safejump. It will beat upback, throw tech mash, and reversals not named ssj or val counter.
The way to beat the j.mk for the opponent, is to pushblock it.
Mixing up the reset point between ending chains in st.hk and going for those mixups, or ending the chain in st.hp and going for those mixups, is a very strong thing because of all the completely different options pw gets from these.