@IsaVulpes
I initially copied the rules from the US version and wanted to keep it pretty much the same to have all leagues unified rules-wise. With time I did realise though that some of the rules don't work as well for us as they do for US due to a smaller number of players. As fun and functionality is more important than standardization, I'm open to suggestions and feedback to make the system work better for us.
1) " - CHARACTER LOCK. You have to start with the team order you first signed up with. Assists and team order can only be changed on a LOSS."
If there is a Team lock and we are only allowed to switch order/assists on a loss
Wouldn't it kinda make sense to have us register with our default assists?
Like, I'm not sure whether this means "You have to play the chars you registered with, but can choose order and assists in the respective 1st game of a match, but then have to stick with that until you lose", or "You have to play the 1st match in the order you registered with"
If it was the latter, I'd think the 1st set of assists should also be a lock?
It's the latter. First match of a danisen set is: characters in the registered order with any assists. Order and assists are kept unless there's a loss, in which case both can be changed if needed.
This approach is kind of a compromise between a strict
"order AND assists stated+locked until a loss" (with no counterpicking on first match of a dan set) and a loose
"no order nor assist lock" (with potential counterpick extravaganza). Said compromise results in no character counterpicking (but maybe some assist counterpicking) plus the liberty that if you change your mind about your fav assist somewhere down the way, you don't have to choose between either stick with your previous assist or starting all over.
I've heard some beginner players saying they feel "intimidated" by the character+order lock already as they were still discovering what works best for them, making it hard for them to decide on one team for the league, not registering until they're more sure about it, etc. I fear requiring default assists might worsen this, which might be a greater disadvantage for the system as a whole than the benefit from limiting counterpicking assists on the first match of a dan set.
For that reason I was actually partial to going the other way and removing order lock as well to make the system more "forgiving" for indecisive players, but thought that would be a bit too much.
2) What do you/ppl think of making games in higher Dans 3/5?
2/3 is better for 1st Dan due to the likely skill disparity and not wanting to have 3-0 slaughters, but at (random example) 5th Dan, ppl should be of similar strength, and it would remove some random factor?
For a short recap, Izzmo
suggested FT3s from the start, I
replied with why I think FT2s work better, dragonos
suggested that maybe FT2s from the start and FT3s later on.
That said, I don't mind FT2s all the way through, but I'm curious what are people's opinions on
"FT2 for the first few dans, FT3 later on" idea, as the demotivating beginner-slaughtered-by-expert situation should indeed no longer be an issue at higher dans.
3) I presume you just copied the ruleset from US Danisen, but did you take into consideration that we probably have a quarter of the entrants?
Eg there's that "No second team until Dan 5" rule, but I'd guess that D5 is a lot harder to attain here, simply due to lack of people to fight against.
I was thinking about this lately. Given our lower numbers, I was considering lowering the dan at which you can add another team from 5 to 4.
I was also pondering the idea of broadening the number of opponents available to a given player by changing the rule from
"you can only play people in your same rank" to
"you can only play people within one rank of your own", as it is used in some danisen league systems in other games and communities.
Again, feedback on all of these ideas from participants is welcome.