DDB
The Annie guy
- Joined
- Sep 2, 2013
- Messages
- 4,186
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- Age
- 33
- Steam
- DDB of the Stars
- PSN
- DiddyBound
But Zid's bella is more like... Two left? That's like 1 or 2 more level 3s!
But Zid's bella is more like... Two left? That's like 1 or 2 more level 3s!
Got to agree. There are some matchups/players I'd go solo against rather than duo.
I always get the happy birthday, so it's one lvl 3. It's always someones birthday somewhere, that's my motto.
Solo health really is trumped. Even more so when considering the damage left on the table when your combo could have dealt more damage but they died, which never happens against a solo, and the fact that the net healths for trios and solos is so close.Of course, Mike's come out and said if there has to be an imbalance, he'd rather err on the side of teams since they use more of the games mechanics, but doesn't stop those of us who choose to play solo from getting a tad frustrated when for example, your life advantage is trumped by regenerating red health.
I always get the happy birthday, so it's one lvl 3. It's always someones birthday somewhere, that's my motto.
Solo health really is trumped. Even more so when considering the damage left on the table when your combo could have dealt more damage but they died, which never happens against a solo, and the fact that the net healths for trios and solos is so close.
Just to get this out there, the only reason I went solo Fortune at EVO is because I was stuck on Xbox and didn't have enough time to get my Filia ready since she was so different in SDE. The only reason I got so far as a solo player is because everyone had little to no real Fortune matchup experience so aside from when I got locked down in a corner, I could just do whatever I wanted after baiting assist calls. I never played solo because I liked it.To top it off, the general response to the "solo is weaker" argument is pretty much summed up by view (learn to team or gtfo) which actually affirms the solos are weak argument, and your leaving for a team makes me sad because it is very realistic that the top 8 at major tournies will have zero solo players.
Yeah. Solos don't actually do more (net) damage and have more (net) health. C'est la vie or something I guess.
Anyways it's still really really dangerous to buff solos just because they can punish single mistakes so well (see: Red Savarin). Yes, they are weaker than teams, but (some) solos can still compete. You just have to work harder and take advantage of your single character health and damage. It's just a high risk/high reward playstyle with more (or less) opportunities to take risks.
Double?!?! She's.... not one of the four I was considering. What is she mashing, given that she has no air supers?!?!Filia and Double are the only ones that can really mash and beat the pressure you try and go for (and even then, you can block and punish Filia, and I know cerebella has solo setups on her to beat her out of it that are safe if she doesn't mash that keep up pressure). Against every other character, jump at them as if you are applying pressure, then double jump. Every one of their supers will flounder offering you a full punish, and if they don't you can pressure with an air attack (as solo cerebella, I use j.hk).
When normalized for damage output, solos have 2.5% more health than a 3. In numbers, they effectively have 715 more health, after normalizing for damage output.Going by the health charts, solos are better than teams if you never call assist. Though I guess DHCs make a difference. That's also not taking into account matchups, or that solos have a slightly greater chance of killing the team in 3 hits than the team does. Additionally, the majority of characters in the game are only as good as they are because of their assist or assists they give. You pick a team of peacock/squigly/valentine without using assists and you won't have a good time against a solo Fortune or Bella, who do much better on their own. (This is all added to my earlier mentions of incoming mixups)
I'll add you on Steam; send me a message sometime if you see me in game. I'm not going to claim I'll have any chance of taking a single game from you (as my title on the left indicates, I'm bad at this game), but I'm still willing to face you.
Megalith Array, her lvl 5. That and Gregor are the only mashed supers that beat most forms of assist-less pressure (Gregor mostly just gets out free). Like I said, for Val/Painwheel/Fortune, you can Double jump over them and pressure them from above. Though... I forgot, Big Band has an air super, doesn't he? So I guess three characters can mash air super on incoming and beat most forms of pressure.
Eh, fighting games are always going to have an optimal way to play. At this time, there's no point in buffing up solos to put them on the level of teams since solos do not have access to the full set of mechanics and will never be as good as teams because of it. This is something that will never change, and it's a bad move to nerf teams when team vs team play is balanced already.
Solo players need to accept that they are using the "low tier" option in SG and live with it. You have some advantages over teams (life, damage output per conversion), a chance to reversal out of pressure in PBGC, absolute guard. Accept this or pick up a second character.
Just to get this out there, the only reason I went solo Fortune at EVO is because I was stuck on Xbox and didn't have enough time to get my Filia ready since she was so different in SDE. The only reason I got so far as a solo player is because everyone had little to no real Fortune matchup experience so aside from when I got locked down in a corner, I could just do whatever I wanted after baiting assist calls. I never played solo because I liked it.
I got 13th at that thing without any of that noise. And I have it on good authority that I'll do better this year. So maybe ya wanna save yer "ya killed mah hopes" for a little bit longer, huh?
I still wanna argue that the point of picking a solo character is the increased damage and health. But, and I know that worldjem's chart seems not so up to date (iirc (which I probably don't) solo is are currently 210/160), it doesn't seem like that big a difference. The gap between solo and trio net health should at least be 3k. I kinda would like Duos to get a stat buff too, they seem not as durable as they should be to me.At this time, there's no point in buffing up solos to put them on the level of teams since solos do not have access to the full set of mechanics and will never be as good as teams because of it. This is something that will never change, and it's a bad move to nerf teams when team vs team play is balanced already.
I was just kidding, there's no way your comment can be interpreted as any form of disrespect or anything :p
Well, actually, Headbutt is the worst when it comes to reversals. Ignoring the fact that it's really unsafe and can't be super cancelled, it doesn't let you convert into anything at all (unless you both are right in the corner).
im sorry everyone but i will no longer be playing solo starting today #kappayo @Zidiane you should play bella/squigs. fullscreen level 3s using centerstage assist. the ground pound part has a surprisingly big hitbox.
No, really, headbutt is the worst. Even if the opponent gets hit, you get nothing off of it, it cannot be converted from if you both don't land in the corner. Every other reversal can also be cancelled into a safe DHC on block, and every other reversal, if it wasn't a super, can at least be cancelled into super for some extra damage on hit if you can't convert meterless. It literally has the least options out of every reversal in the game. The only one that's probably worse is Squigly's DP, but that one I think you can convert off of if you land it. Devil Horns is a better reversal. Yeah I said it. At least you can pull a tricky Devil Horns cancelled into showstopper if they stayed on the ground, and if you connect you get an easy 8-9k.
The sword is not great. As a PBGC it's good, but it's not a great reversal. Or maybe it is. @mcpeanuts is mp bang a good reversal? Doesn't it get beat by instant overheads and neutral jumps and stuff?
The sword is not great. As a PBGC it's good, but it's not a great reversal. Or maybe it is. @mcpeanuts is mp bang a good reversal? Doesn't it get beat by instant overheads and neutral jumps and stuff?
Oh really? That's interesting. Being predictable gets you punished no matter what in this game, though, so I'm not sure if that's a "Peacock has a legit reversal" point.
@View619
I don't think that's entirely fair. MP Bang might suck as a reversal when it becomes predictable, but it is a nice addition to any repertoire.
If you aren't all that fond of it though, you should mail it to PW. She'd be glad to take it off of your hands.
Nah, it has a shitty vertical hit-box and loses to grabs so you pretty much have to guess twice before you use it (will they attack? is it going to be a hit or grab?). Trust me, being predictable has nothing to do with it, it's just weak overall.
I would willingly trade that to PW if I got her armour, which people seem to ignore for some reason; fast armour charge (i.e. sweep) into Buer actually isn't bad, and then there's armoured jab.
While Battle Butt is a good reversal in that it actually does its job of getting the opponents off of you, I can kinda see where Zid is coming from (read: I agree with both Dime and Zid). Whenever I go for a reset against Bella the last thing that I'm worried about is getting hit with a Battle Butt just because if it hits... well then I lose momentum but my positioning will probably still be relatively ok and I'm not going to lose 50% life or have to deal with a, say, DHC into Catheads. But yeah, it does its job as a reversal.
As for MP Bang... even after playing against TJGamer, Ninja Nutria, Cisco_Kid, and McPeanuts (mentioning this to say that this isn't theorycrafting, just personal experience) I never really thought of it as being anything special. It works well for stopping grounded reset approaches, but I find myself jumping over it so often that I pay it no special mind. There is definitely nothing special about it compared to Fiber Upper or Updo, but it does its job at times. Also, why do people keep saying it's such a good move to PBGC into? I'm not saying that it's not a good move to PBGC with, but what makes it different from any other PBGC'd reversal (especially since it's vulnerable to grabs)?
And to continue on the topic of teams, yeah, duos feel... surprisingly fragile.