Nuuance
Level 51 Pastrymancer
- Joined
- Sep 4, 2013
- Messages
- 909
- Reaction score
- 468
- Points
- 63
- Location
- Toronto
- Website
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- Steam
- Nuuance
dude...just calm down a bit...one of the main draws of anime fighters are long swag-inducing combos. Killer instinct is sure as hell gonna have combos even longer...execution might be a tag easier, but still, KI has changed a lot and people love it enough to get an xbox one like wowww...but people aren't crazy for liking them.I feel this needs to be said, to the people who keep chiming on about how they enjoy long combos I have a suggestion to make.
There you go enjoy, there will be nobody for you to bore except the CPU who fortunately, much like you does not understand or feel boredom in your single player BlazblueMarvel3FinalFantasyTurnBased game that you obviously yearn for. Those of us who actually want to play a game with some pacing will continue to hope this game improves for the better, lel.
And being a "new" player is a state of being. people arent new for long. and the game isn't just for new players either but those who play. i understand changing ips or even shortening things a LITTLE, but I personally feel this is just the start of this balancing...and of course ill always love squigly...but this makes stance canceling almost have no point aside from trying to be safe.
I think it's a step in the right direction, but needs more than just undizzy and scaling/counterhit stuff.
But all in all, whatever the community likes best ill try to go with. im too tired to argue