KhaosMuffins
Washed and Bougie
Riot's balancing is shit, though.
Wow, you nailed me!
Thanks, we got it the first time you said it's a fighting game. Second time too, no need to spam it.
What is balancing for the lower levels of play? Nerfing things that are hard to deal with? LoL did that once when the game was still young. Low levels couldn't deal with a certain character and they ended up nerfing him pretty hard and he was unviable at higher levels for quite some time. Usually balancing for higher levels is best for the game as a whole. Lower levels of play won't really see the difference anyway unless it's something major. Changing the frames of a few moves here and there, I doubt newer players would notice anything different.
No, not really. I've been following the game since Season 1 and for the most part the game is more balanced than how it was if you compare the state of the game to a few months prior and inbetween seasons.
It's weird because I'm the guy that asked for Assist Lockout and I sincerely think a lot of you are being straight scrubs about it.
Yes, a lot of defensive play boils down to Invul. Assist.
But is that the fault of the game, or the players?
Are WE not the ones who won't use utility assists for alpha counters, pbgc, dping like fucking men, etc. etc.
I used to be new and got owned a fuckton of times but I liked how everyone could keep me in a long loop so I stayed and continued playing, I'm still not good and STILL get wrecked but I don't feel like long combos would drive anyone away unless they're quitters and who wants those? I even get owned in the beta because I dunno when a reset is coming or I don't react fast enough to a grab but I won't quit the game because I don't have the speed for it I decided to try harder and actually LEARN the game and I think I've improved somewhat.
I feel like that does not describe a useful design goal. Perhaps a word that would be more palatable for me would be "deepens" neutral.
Can I take my vote back? I don't even know how to trigger undizzy. Basically I voted on something I didn't know shit about. Let's fix that with a do over. Put me on undecided until I learn to play like a man. (but I guess "man" varies in definition)
I used to be new and got owned a fuckton of times but I liked how everyone could keep me in a long loop so I stayed and continued playing, I'm still not good and STILL get wrecked but I don't feel like long combos would drive anyone away unless they're quitters and who wants those? I even get owned in the beta because I dunno when a reset is coming or I don't react fast enough to a grab but I won't quit the game because I don't have the speed for it I decided to try harder and actually LEARN the game and I think I've improved somewhat.
I feel like mapping out a persons feeling when they play this game for the first time. Will it make sense? Fuck no lol I just feel like writing shit like I'm sure the rest of you do c:
"Well I just got fucking looped to death"--> "WHAT THE FUCK QUIT USING YOUR ASSIST YOU ASS"-->"This isn't in fair what the fuck?"-->"HOW DO I GET IN?"-->"Fuck this I quit" <--- You don't want this guy
but with some luck that person can transition into:
"I guess my approach isn't very good"-->"I keep running into the assists I should stop doing that"-->"I should try safer moves"-->"Hey I can actually do something" <---You want this type of player
Thing is regardless of whatever stupid system that ends up being implemented the real core of the problem is the players themselves and their attitudes towards their loss but I'm sure that what I just wrote (if it even made sense) has been done to death.
I really hope I made sense because I'm not even sure. Or is it too late for my response I dunno this whole thread doesn't make sense so whatever there's my two cents if it made sense then cool if not disregard it.
The situations are not that specific, You can't pushblock the thing it extends combos without damaging ips too much (don't call me on this I had a tod prepatch with hairball very early in the combo) , you can play footsies with the damn thing, it covers your approach from the air on top of having amazing lockdown. It does way more than just cover your ass when you fuck up your nuetral game; which it can do also.So if something is disproportionately strong relative to the other options and people choose to use that... that's the player's fault?
No one is arguing that Updo and Hairball are equal and people just prefer to use Updo. It is that Updo is stronger than Hairball (except in a few specific circumstances, no doubt).
MrPeck, LJ, Infy
I wonder how you even know how good or bad I am?
Omni plays Fiber/Butt. WOW WHAT A DIFFERENCE TO UPDO/BUTT LOL.
The situations are not that specific, You can't pushblock the thing it extends combos without damaging ips too much (don't call me on this I had a tod prepatch with hairball very early in the combo) , you can play footsies with the damn thing, it covers your approach from the air on top of having amazing lockdown. It does way more than just cover your ass when you fuck up your nuetral game; which it can do also.
http://i.imgur.com/3Fw7bON.gif
I have watched about 1/3 of your set with Mr. Peck, and the entirety of some set with a Fortune streamer who's name I can't remember. Around an hour and a half of footage in total, which is more than enough to form an opinion. If those aren't relevant, then post something that's relevant. And if you're curious as to why I've watched them, it's because I wanted to see how you played outside of combo videos
Indeed, champions move in and out of viability so often it is annoying.
1. MegamanDS
Yet, it's ridiculously popular and has a ton of pros that play the game religiously.
Again, one DP assist gives you a combo afterwards, and one gets the opponent out of your face. One DP assist shifts momentum, and the other one stops momentum. They both create a vertical wall, yes, but the reward for either hitting is quite different.@KhaosMuffins I think it is more similar than you give it credit (invincible DP/butt), but FU is weaker than the other two and the minimum standard that DP assists need to move toward.
I'm pretty sure I'm the only player who alpha counters in this entire community.
I use it a good bit now after watching my match vs. Duckator a few times and realizing where I failed to use it.
Why.. you..
I wanna crouch-tech throws, dammit! I can't tell if my reaction is too slow or if I'm not releasing the stick in time!