Idk, I'm still undecided.
My primary problems with the beta is the whole "you shall stop your combo now and give your opponent a chance to break out" thing going on with the undizzy... Just feels like a policeman.. It's weird. I wouldn't feel this way if the same combos were always available, but the fact that undizzy changes the length of combos done one after the other upsets me highly. I'd rather no decay... But meh.
My other primary problem is once again the unforeseen ramifications of the system:
Just like I hypothesized that the throw nerf would nerf painwheel (or at least "my" painwheel more than it nerfs other certain other characters such as peacock, fortune, parasoul etc etc etc) I kinda see this beta patch with reducing or homogenizing damage to where most characters are doing 7-7.5k a combo as a nerf for painwheel as well since she is supposed to have higher than average damage output.
But that's why I'm undecided. I don't know if she really does so little damage with respect to the rest of the cast, and I don't know if everyone's average damage is truly at that number.
One of the things I agree with though is @
dekillsage utterance that the after nec version be called pos edition... I found that funny.
Idk what the future holds for sg... But much of what I considered fun in the older versions has been taken out. Idk if there will be enough game for me left to have fun with, or, a better way to put it... I don't know if I will learn new tricks that I found to be as satisfying as doing half life combos into reset into dead character, or the high stakes feel of being combod and constantly being on the lookout for the reset from any position, and when predicting a reset/reacting correctly, the awesome feeling that I got from doing said things.
And funnily enough I'm actually somewhat scared of playing the beta version extensively, since I feel that it will force more neutral situations and I feel that pw doesn't necessarily excel at that as much as other characters.
I also feel like all the resets that the beta version will force will make resets stupid anticlimactic... And I'm talking seriously boring to see. I already got a taste of that from khaos versus blandaid... That didn't look like a game I wanted to play much at all.
But I digress, I'd be lying if I said that I wasn't at least somewhat hyped to try out a new system and find its innermost quirks that won't become known until well into its lifespan... I just don't know if I will be hyped for those quirks... Or ho hummed by them.
But yeah I agree with ken. Let the game stay as it becomes, barring serious balance issues between the cast or bugs/glitches.
Learning all this new stuff all the time has taken its toll and asses just need to start getting kicked again rather than all this damn lab stuff/experiments that may never see the light of day.
Having said that, yeah I liked sde combo lengths if dhc and tag didn't allow full next character ips loops.
Also, I'm a fan of loops and always have been...I don't see where this aesthetic that loops are boring/easy/ugly come from... But it reeks in my mind when we have had loops in most fighting games for years.
It's like someone came out and said that cancels were ugly cause they canceled the natural pretty animations of the moves being portrayed... I mean...
Sigh.