As fortune your opponent got reset 3 times and built only a tiny bit over ONE bar. Those combos all had multiple heavies in it, like I'd imagine I would build at least ONE bar if I where to get hit by stuff like that. As filia your opponent built as much as I expected him to build, until you decided to throw which did multiple hits itself, and then you did a filia combo which did multiple hits as well because of her multi hitting moves. Like those combos are "short" but until what point does a combo stop being short? I'd like them to stop being short the second you do 2 hp's in a row or after you throw me with Feelia
Also you have to realize that your opponent didn't build a 2nd meter after you decided to go for a burst bait with fortune, or until your THIRD reset with filia. Like I don't understand where he could have mashed out a safe DHC from the start when he didn't gain that option until they where about to die or could have potentially died. Like your opponent getting ONE meter doesn't make them not have to think about managing meter. They have to make a freaking comeback because their character is dead. Those meters, especially in the next build, aren't even going to kill you. They have to do resets too, or hit you multiple times with optimized combos which isn't great because of how undizzy currently works(idk if this is different in pos edition)