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Mike said it's less easy to transport to new players because the 'burst activation' happens prior to the actual trigger.I don't see how ender tracking is harder to explain to people than starter tracking? You just explain it the same way except replacing the word "start" with "end" ("Don't end a chain with a button you have already ended a chain with", etc.)
Also the only reason it's easier to free-flow with starter tracking is because we are already used to thinking about starter tracking. Obviously it will be hard to unlearn muscle memory but once you get used to it, it's basically the same kind of logic.
Starter tracking: "It bursts here, so you should have done something different here. Press j.LP instead of j.LK here and you're fine" = Easy learning by practice
Ender tracking: "It bursts here, so you should have done something different before. Press anything instead of j.LK here and you're still borked" = Very confusing without reading up
I thought of having the Ender cause the red sparks without the sound and purple change (so it's noticeable but also quite a difference to bursting), but it's still meh.
I was for *both* Starter and Ender tracking, btw :P
But yeah, Khaos' suggestions of the added Undizzy for repeat enders would be simpler, avoid the above issue, and still /allow/ stuffs.