Before anything else, I have to say that I do agree with
@Alex12898 over posts that are specifically insults towards players, and are not accounts of ragequitting. Those are not constructive, and I personally believe that they are not the kind of post I would like to see on this thread moving forward.
That being said, while I understand
some of the frustration that those against the RQ Gallery are having, I personally feel that the disrespectful nature of ragequitting and its greatly negative affect on fighting games in particular justifies the existence of such a thread.
Ragequitting is harmful to gaming in general, but fighting games in particular suffer greatly from it. When one quits from, say, a deathmatch in Call of Duty, the match is large enough that the effects will be middling at best, and another player will take that place. When one quits a one-on-one match, the match is over, and
neither player comes out having gained anything or having fun. It is one thing to end a game for yourself out of frustration, I can fully understand doing so (hell, I've done that plenty against Skullgirls's Marie). It is another thing to end a game for yourself and
someone else.
Your individual frustration and difficulties should not outweigh the entertainment value of a video game to your opponent when you are being anonymously paired together. If you know each other, let the player know that your are currently getting upset over the game, and maybe they will take it easier on you or suggest you take a breather. If it is a Quick Match opponent, there is no reason to believe that the opponent's goal will not be to win the match with all they've got.
Developers themselves recognize the harm that ragequitting brings to their titles, to the point where some of them actually take action against it. Systems in fighting games, such as Killer Instinct's "Jail", exist
in-game to stop ragequitting through the use of temp-bans, forcing ragequitters to play each other online, and what could be potentially described as "public shaming" by some: changing your icon to
jail bars so other players know you are a ragequitter for the duration of the "Jailing". I do not believe that the existence of the jailing system is anything but beneficial to Killer Instinct, as most players don't want to play against a player who will end a match pre-maturely, and such a system will force the player to either be paired with ragequitters only, force them to stop ragequitting, or get them to stop playing all together.
As a thread for posting funny images of rage quits, I find that I cannot side with those who would take offence to having their ragequitting posted.