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In response to Muro, the players who do this (whine constantly about the game and say it will die in 2 minutes) will probably stop playing. Then we can move on to the next generation of players who actually care about the game.
The most toxic community members (that are actually relevant to the scene) now are the people who whine nonstop about the current state of the game, talk about how they don't practice/don't care, complain the game is/will be dead, and discourage each other from playing. Most of these people also make the biggest whines about beta changes and still constantly play the game (even stream it), even if they pretend they don't. When the game is finally finished, these people will either leave or join the people who love the game and will sustain it for as long as they can.
Don't get me wrong, Skullgirls is the single best gaming community I've ever been a part of, and I think (in terms of people who really play it and attend events) that we have a really bright future once the game is finished.
I really really really wish lobbies were in the console version already.
I legit know a handful of people that don't play the game simply because they want to play with a group of people as opposed to continuously playing the same person.
I know lab zero is probably trying to keep a schedule with their character releases, but it really sucks that this feature we were told we would have a while back hasn't arrived yet. I'm constantly being asked by people interested in playing if the most recent update has lobbies included.
That's not very fair to say, not having either a local scene or lobbies would really make it hard to stay interested in the game. Back in SDE all I had was ONE other person to play with, most of the time I would be on training mode or just watching people's streams.Those people, like most people that avoid playing this game, find any and all niggling details as a means to lobby a complaint as to why they don't play the game. If the game had lobbies, they'd likely come up with another bullshit excuse to why they don't play the game. I classify such people as "chickenshit" and people that will never play the game...and quite frankly the community doesn't need them.
I got my friend into skullgirls. I bought him a copy and made a bet. He loves touhou so i said if u play skullgirls I'll play any touhou game you give me. After the bet he said skullgirls is a lot better then he thought it would be. This shows that skullgirls is not dead is infact easy for a anyone to pick up (keep in mind my friend is also not a big fighting game lover.)
Had to say very nice points and arguments made there @HopscawtchAyy, I'm actually making a post on Skullheart.
Late to the party here but here I go.
No game is truly dead until you have absolutely nobody to compete against in it. Throughout my time in the post PS3 SDE/XBL vanilla days this was a lesson I was taught the hard way. There has never been a time where, if I was patient enough, I couldnt find somebody on quick match in the entirety of my time with this game. This is greatly facilitated by the solid netcode which is a great asset to the game in general.
Its no secret that netplay is the first step for an upcoming competitive player in any fighting game. You learn the basics of neutral and matchups which you take with you throughout your time playing the game. Skullgirls in general is very accessible to new players by design for reasons you all know and have experienced yourselves. These concepts combined provide much sustainability in this title's ability to attract new players on several different levels of play.
What really hurts the growth of the community and will lead to the eventual death of the game stems from actions of the community itself. Several incredibly questionable actions by community members have achieved the exact opposite of the intended effect. Names will not be named but many of us are guilty of these things in one form or another. The following are major points which I have noticed over the 2 to 3 years I have played this game that are driving away new players and veteran players alike.
Be welcoming but not overbearing:
If you're really trying to introduce somebody to the game, show it to them and judge their reaction. Introduce the game, dont sell it to them. If they have no interest, dont push the game on them. If somebody doesnt want to do something you being overly enthusiastic about it wont change their mind and often makes you look like a jackass. This impression works wonders for making our community look like a bunch of creepy douchebags. Especially when imparted upon somebody who already plays fighting games.
On the other side of the coin, if somebody shows interest in learning more about the game answer any questions they may have. If you're streaming provide a welcoming atmosphere. Say hi to everybody and direct them to the best way to find what they're looking for if you cant answer their questions. Its important to stay chill. If you jump on a potential new player like a starving dog you will only push them away.
Recognize people who are never going to play and ignore them:
People who play other fighting games are probably not going to become suddenly interested in learning Skullgirls if some guy they dont know is blowing them up on twitter about it. People who are utilizing Skullgirls as the butt of a joke aren't going to change their mind if you desperately defend it. At this point the ship has sailed for changing capcom/anime player's opinion about the game. Reacting adversely to their jokes makes it funnier for them and will encourage them to go in harder and more often, making our community look worse as a whole.
Come to terms with the fact that SG will never be main stage at Evo:
Face it, its a small game with a small community. Making a lot of noise about something that will never happen reflects poorly on our community and opens the door for people to put you and the game on blast. Its not a good look.
Realize that fighting games operate on people's desire to become the next Justin Wong:
Fighting games are fun and competitive. Many people play them with the desire of earning a living wage from their play. Skullgirls is not the game for this. There is utterly no point in trying to get these people's attention and they will often use this opportunity to invoke the mob mentality of publicly ridiculing the game driving more potential players within earshot away.
Dont annoy influential people in other communities with your bullshit out of the blue:
Hitting up top anime players on twitter and giving them a hard time about Skullgirls will usually end in disaster. If you do have a burning desire to ask questions about why Skullgirls isnt as successful as other games actually listen to their answers and dont attack them about their opinion that you asked for. This shows desperation furthers the negative opinion people hold of the game while also broadcasting it to more people than normal.
Stop the elitism:
If you are very knowledgeable about the game dont act as if you are above anybody else on a personal level. In reality, you are a master of something very little people care about. We are all just people. Carrying yourself in a manner that exudes arrogance makes people not want to communicate with you and kills any desire a potential new player might have had to learn something about the game.
Dont piss off players that are trying other games:
If somebody wants to move on from Skullgirls you cant stop them. This community has a hilarious tendency to act like a girlfriend who is getting dumped when somebody decides they like another game more. Any shit talk about they game they are playing will only make them forget why they liked playing SG or being part of its community really quick. Stopping the "YOU'RE LEAVING?!" reflex and staying in contact with them on friendly terms is the best options always. A community is a group of people with a common interest first and foremost. Remember why you started communicating, realize that the game wasnt the only reason you liked them and stay chill.
TL;DR: The game will live for a long time after the last DLC with a little bit of self actualization and a relaxed atmosphere. Its fun and has a lot of things going for it.
That is the best thing that you can do and if you can just continue doing it man!
"Be welcoming but not overbearing"
In my experience, there have been people at my locals who genuinely wanted to get into SG and asked me to show them the ropes. I sparred with them with either my main team or my sub-team and answered any questions they had along the way. After we were done, I told them what they did right first, then told them about a few things that they could've improved. But the end result was the same in a majority of cases: they were beaten badly and never wanted to touch the game again. I know there is a mentality in the FGC that no matter who you play, beginner or expert, you never hold back. I played my normal set plays because I wanted to give these players a chance to feel what it's like to play a "real" game of Skullgirls (which is questionable because if any of you played me online, you know that I SUCK) and see if they're still interested, but I'm wondering if that was really the right thing to do. I wonder if there is a point where I have to "go easy" on a newer player with the goal of keeping them interested.
Pretty close.@LordCeno - I believe this is your story, please correct me if I'm wrong anywhere
Nah, we're not trying to keep a schedule, and lobbies is different people from characters. They just had a lot to do. But eventually you'll be able to say YES!