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- Nov 3, 2013
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- scrubbyscum999
So I got my new stick, which has made doing FG motions much easier. So this is what I will do for my first day.
-Practice snapbacks
-Practice blocking mix-ups
Not much else to say
After training:
My obsession with this game since this summer has shown. In tutorial I pretty much know everything they are talking about. I figured out in blocking mix ups its better just to block low and only block high when you see an enemy jump or do an overhead. I am currently really stuck on practicing Mix up offense and air combos (or combos in general). My main issue I must tackle is delaying inputs for special, non-normal moves. For example, I need to get used to inputting in a way where I do the motion THEN press the button. My experience in platformers and very precision demanding games got me used to pressing the end of a motion and a button at the same exact time. I see this does not work in FGs, at least not this game.
For example, I have problems following up Parasoul's c.LK and c.MK with a s.HK overhead due to the extra back motion that is required quickly but still have to delay the button press. Same with my difficulty with the Filia air combo in tutorial, I have problem jumping around the inputs so fast, not to mention some dropped frames (I think, maybe my eyes?) due to the letters and craziness. My main problem though is simply not being able to hairball in the air and truly follow up with a Gregor. I also found myself tense doing combos, and I can only imagine gradually overtime I won't tense up. I generally only get heated at video games when I play competitively with close friends, but I was getting frustrated not being able to ease myself during combos and whatnot. I am willing to work hard to be a good player, and this is not the first time I have done painstaking tasks in video games that require extreme patience and time. Tomorrow I will try to work on delaying my inputs so they read and will likely be in training mode for many hours since I only have one class.
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