You're not going to be doing j.HP so low to the ground that you can get hit with the ground bombs or teleport and you can't have all 3 bombs out at the same time anymore anyway! The only things that Peacock has that cover the air space at mid to long range are HK Bomb and Item Drop (and possibly her assist but not necessarily since a lot of them are picking Hornet Bomber).
And I don't see any PW's getting owned for 10 rounds in neutral until they get in once and wreck people. Not with equally skilled players.
Whatever, I probably shouldn't be arguing this since I don't play either of these characters.
Blockstun is insanely, bafflingly short. No matter how strong the attack is, the blockstun for every hit is only 5 frames. You can almost never rely on frame advantage because there basically isn’t any, so you’re forced to rely on range and spacing to keep you away from quick counters to many pokes.
Parasoul would like a word with you
in SG probably but SamSho is wayyyy slower and everyone has swords. So it works out really well.
Samurai Shodown was designed to approximate the feeling of being in a duel to the death. If you were actually fighting someone with your life on the line, you would try to minimize unnecessary movements and actions, just like you would in the game. As such, SS is a game where waiting is good, where turtling isn’t cheap.
Along the same lines, SSV is a game where okizeme and wakeup setups aren’t particularly strong, and the emphasis is instead placed primarily on spacing and positioning. It’s a game where you have to read your opponent’s movements, carefully manage your spacing, and wait for just the right moment to throw out a move. That’s Samurai Showdown.
Or is it
I still think painwheel has a slightly easier time getting in then parasoul, while you can argue about egret dive(being literally her only tool against ms. peacock which is faulty due to item crash) she has a way better mobility and can literally dodge george at the air show and BANG BANG BANG at a distance. Also due to parasoul's horrible jump speed peacock can just teleport to safety. My only option in some cases with parasoul is "taking the shot" and then again that stupid invincibility on argus agony makes me have a fit so i literally have to waste a bar hoping they don't know about the start up invincibility or my life is going to be really hard at that moment. Painwheel is a character who is based on getting in while parasoul is based on controlling whatever space she has and because of this i'll always think it's in painwheel's favor.
yeah it's kinda screwed how bella is best suited deal with spamcock.
If Dive was Parasoul's only option against Peacock, the matchup would be 0-10 as Dive is rather garbage
For Parasoul, because you're playing against a character with superior mobility, superior pressure, superior mixups, superior damage and superior defence who wins the neutral game via 214HP
Dive at the very least allows parasoul to inch her way forward.
Otherwise she'd just be stuck blocking stuff until she died. I do wish the soldier could block the first part of peacocks super though instead of the beam just going right through him.
If you can get in range to land j.hp or j.hk peacock is/should be done.
I think its a bad match up but in encore I don't think its as bad as bella vs fortune or parasoul vs painwheel
@agent13 Painwheels problem vs parasoul is that everything she does gets stuffed by j.lp/j.lk -> j.hp unless she already has her j.hps armor active and can react to a hit with super. J.hk pretty much beats everything painwheel has on the ground, and its veeeeery easy for parasoul to put pw there.
Lol... Painwheel versus peacock is pretty bad and parasoul versus peacock is even worse. But thats the old pre unfly build, dont know if the matchup has gotten better since then with unfly.
Parasoul has a terrible time against peacocks st.hp xx item release, st.hp xx plane pattern.
That pattern has been good since vanilla and has been an "infinite" pattern since vanilla, but its even better in encore because the plane goes full screen, unlike in vanilla,sde,or even mde.
Against that pattern, parasoul basically cant jump, she cant bike and she cant snipe and she cant shot either... And its even hard to call assists without them getting hit in startup.
The match isnt unwinnable but its the worst match ive currently played in sg.
Lol... Painwheel versus peacock is pretty bad and parasoul versus peacock is even worse. But thats the old pre unfly build, dont know if the matchup has gotten better since then with unfly.
Parasoul has a terrible time against peacocks st.hp xx item release, st.hp xx plane pattern.
That pattern has been good since vanilla and has been an "infinite" pattern since vanilla, but its even better in encore because the plane goes full screen, unlike in vanilla,sde,or even mde.
Against that pattern, parasoul basically cant jump, she cant bike and she cant snipe and she cant shot either... And its even hard to call assists without them getting hit in startup.
The match isnt unwinnable but its the worst match ive currently played in sg.
What business was this?
I suggested "Grenadegret" aka if M.Soldier absorbs a projectile, he tosses a small grenade which does boom.