How many characters have mixups that can be avoided solely by jumping?
All of them.
I should really stop right there. I shouldnt have to explain that jumpjng back gets you out of every characters ground mixup and that the things that those characters have to prevent that... Are the same things that bella has:
Cr.lk them as they jump.
Jump toward them and resume pressure against an opponent that is running away.
Use bellas crazy hitbox normals to beat damn near anything the opponent does in the air.
BUT. you seem to lack some component of reading comprehension... Like others, so let me spell it out... Again:
I dont mind any of bellas tools, some i think are weird to be on a grappler... But its whatever. The only thing i think is that her dd and and her mgr could use some more recovery to bring them in line with traditional command grabs... Meaning slower recovery.
Thats it. Anything past that is you guys. Youve all stated weird things like bella not having a safe string ender (she does have one and i showed what it was) youve stated that her mixup is completely negatable by upback and ive shown and stated that the very same thing applies to every character. (You cant high/low mixup airborn characters, you cant low/throw airborn characters, but you can frame trap/airthrow airborn characters aaaand bella can just like anyone else), and even somewhat less to bella since she has the only unblockable and untechable ground to air throw.
Like always i just think you guys are grasping at straws to try and make your arguments seem justified.
I mean lol i already admitted to isa that he had a point about other characters mixups not being easily able to counter for crazy damage. I just countered that point with the fact that no other character has unblockable moves on the ground that reach near halfscreen.
And then you mention jumping away... Lol like people dont jump away from painwheel, or val, or squigly. Every character has to deal with that and jumping away negates all these characters mixup advantages.
But like i said, i dont want bella to lose any tools, i just want some more recovery on her unblockable attacks... I mean if painwheel can have her flight screwed over by not having an unfly, by having a very low height restriction and by not having a double jump so that she can get to the crazy heights on her own that other characters have access to easily... Then i dont see why bellas command grabs cant get another 5 frames or so of recovery so that neutral jumps can actually punish them rat the very least so that more advantage can be had against them.
Also remember that if the bella never gets her grabs jumped (meaning that she predicts right everytime she uses them) then this more recovery... Does nothing. It only penalizes her for missing command grabs... She still has the range, still has the speed, and still has all the comboability that she always had.
But, like i said, this is just what i would do. I dont expect this to actually happen because the designer is semi biased to grapplers. Not that that is a bad thing cause i love grapplers... But bella actually strays pretty far from the stereotypical grappler archetype.