Rabbleflaggers
Buh
This would be nice but it seems complicated and this is going to make Beowulf extremely mechanical.
Ehh...I feel that this would take away the actual "hype" of getting the pin. If you wanted to implement this change anyways, you wouldn't want the pin to deplete all of your hype like it does currently, otherwise it would be a huge waste of hype mid-match.
I might not understand something quite right, but it would be weird to have the screen frozen on the ending frames of Wulfdog.
Getting hype would be mad easy, although I guess you want it to be that way. It sounds like a cool change, nevertheless!
Same as above. It's pretty easy to get a taunt in with a lot of Beowulf's commonly-desired assists backing him up. I like this suggestion the least, as I feel like it would outshine all of the other methods of building hype.
I'm starting to see a trend here lol. I'd prefer this change over the taunt change, but I wouldn't do both.
Sounds neat; anything besides a single action for one hype would be a little much though.
This. I have no idea if this change would be too good or not, but if you are trying to make hype a character-defining trait, this is definitely one of the best ways to do it.
Wouldn't this be overshadowed by the above change? It still sounds like a good change anyhow.
Oh boy.
This sounds like it could be trouble; there would need to be extensive testing.
This sounds like a great addition, but maybe that's just because I'm a Beowulf player. :^P
This is also a really nice change! If the chair came back to him quick enough, maybe this could also allow Beowulf to double snap in combo that started without his chair..?
level 5 mic drop plz
Hello.
I agree, Robo seems really buff in this matchup. Not sure wheather to nerf robo zone or buff peacock zone or nothing.Peacock vs Robo seems very hard, not sure what Peacock can do at full screen in that matchup besides try and yolo argus. I mean sure H plane is nice, but Robo can beam you out of the start up for 1K, other bombs are killed by beams and item drop takes more time to come down. Jumping beats the low beam sure, but what is Peacock supposed to do then, she either lands closer to Robo where she doesn't want to confront her or farther where it just starts over again. Fake teleport doesn't really help much as it is pretty slow and robo can react by rushing in. H/M teleport doesn't seem to work either as even a read beam isn't punished by teleport~jab. Also Raw Argus is made all the riskier as Peacock can't call shadow to help cover her as she'll just lose to beam. This matchup sucks lol
Let me clarify.
This is the main one I was thinking of, but maybe more hype rather than bar? (Long recovery or something has to be backed by an assist or you're dead?)
All the listed changes make him sound more finished and fun and it would be cool to play with / play against thoes mechanics rather than always having access to insane meterless damage > HDK > guess, while he ignores hype.
You know, I did have it, but it was annoying...although in that whole time I never thought of using palette effects to show hype.
I may have broken that.
Hold your shadow slightly and it will work. I suggest switching to s.mk s.hk tho.
I do that. I think it's character specific and height fall. Also don't wanna switch to s. hk because I used red bounce already. Thank you though
wwwwwwwwww
you could do that before if you stinger canceledI love these buffs, however pw now has a combo that she didn't have before the flight buff:
Cr.lk,cr.mk xx fly DF jlk.
That didn't combo before and pw has to use jlp instead.
This is important because it allows jlp extensions further into her combos, specifically the UF jlp,jlk extension.
Not that I'm complaining or anything.. Just should be known as it does buff one of her combo paths.