Welcome to #???
Her multi stab assist is really REALLY good wow. woah. Her ability to cancel into sek at any time throws me off too as of right now. And she has some really ambiguous resets too I think she's super solid.
Yeah that assist is pretty damn annoying. I've been thinking of ways to stuff it when it's already out against teams using it in runaway situations. Maybe just snapping it, lmao.
But Sekhmet as a neutral tool is wonderful and I'm waiting to see more of it. It was fun/cute using her in combos and all but it's calling her outside them that is interesting, which is her intended use anyways, right? It has a bit of start-up so you can't just pull it out like Updo/Pillar (on point, not that as an assist you could either) but with a good READ you can throw her out and your opponent IMMEDIATELY has to realize, oh! It's Sekhmet! Time to not try to do the things I normally do.
In a way, it makes you change your gameplan pretty quickly like Fortune head on/head off does, but much more drastically and the transitions feel faster to me too. On the other hand, the ability to punish Eliza/Sekhmet for throwing her out/bringing her back feels like a bigger reward than just smacking Fortune's head since you actually get Eliza for throwing her.
A lot of people complain about not being able to throw her and sometimes I feel that but I know it's just me not paying attention and the Sekhmet player.. actually being good.
She has a high, a low, pretty stupid unsafe blockstrings that can only be covered by calling an assist -before- they're initiated. A lot of people encourage you to throw them at the end of the stupid unsafe blockstring.
Why? I think it might be smarter to block.
If she's on the ground..
- The low can only come at the start. I guess she could jankily stagger it behind an assist.
- The multihit could chip you to death. Welp.
- The overhead happens.
If she's in the air..
- A high is probably coming, maybe you'll start seeing a funny safe jump into low thing to catch high blockers/back dashers/etc
- Maybe low? It'd be quite late
- Multihit
- Overhead
After that, bar an assist of some sort helping her somewhere in there, here's what usually happens..
- You throw her (good job!)
- $!@#!$!# SHE JUMPED AND DID THAT STUPID AXE
I'm not sure why there's a failure rate here, but what if you just don't throw instead?
- Sekhmet burns meter for being out
- Sekhmet burns meter for each move, even on block
- Sekhmet burns meter for cancelling a move to return to the anchor, which may be safer (under an assist, the safest route, but if not..)
- Sekhmet makes herself entirely vulnerable during the return period in which she can do NOTHING to stop you from throwing her
I'm waiting to see people bait out Eliza into throwing Sekhmet out and then forcing her to either run assists to cover her ass in getting back to the anchor or playing a very smart game in terms of spacing and whatnot.
Eliza players also need to remember that Sekhmet, although having hyper armor, still takes some damage, so you don't become invulnerable with 5 meters just by managing to get into spooky-mode when you're magic pixel. Youu'reee gonna die unless the opponent just utterly loses it.
EDIT: Subnotes
She has a janky left/right with a false version when she's already hit you and you're in the air, I haven't forgotten, haha.
Oh, and she can call her without meter and gets an immediate return. I use the stabby stabby (Butcher's Blade) to torture some Big Band's trying to rush punch me. It's so much fun. Hi
@drewski