Dime
The power of BEAT EXTEND
- Joined
- Sep 3, 2013
- Messages
- 2,563
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- Age
- 47
i would put him low-mid.
his 'defense' is usually forced which leads you to bait out his stuff.
reason why he's forced is because of his size. EVERY character can just press a button at him. beat extend is there. but in terms of that and how people set band up. then what? SSJ?
nonetheless his defense is notable. but he's got some major flaws. at some point you get an edge you can go full screen and prep for when he has to go in. and he can't do anything fullscreen nor throw out anything. cymbal clash is a good defensive.
overall after playing players with beat extend assist. i'm starting to realize why it isn't that good. Its good if you're already pressing a button while the opponent is blocking and then you use the assist. its not good if you meaty the hit WITH an asssist of your own.
TLDR: he's low mid
I see what you are saying and while i wont change your mind, i used to think this way as well until recent events have lead me to believe otherwise:
No character can just press buttons at him afaik. He has what is most likely the highest priority air to air attack in the game provided he gets in range for it.
His j.lk hits on the eight frame which iirc is faster than squigly j.lk and para j.lp. His j.lk also has 15 ridiculous frames of actives... To further compare that...painwheels j.mp has 15 frames of actives.
But while pw j.mp is high priority because of its hitbox and range... BB j.lk priority is because of its absurd speed, while also having a billion actives. This means that BB can dash and do j.lk from a spacing near where other slower normals would be used, but still advance on his opponent even though his j.lk is wiffing. Because it will make contact eventually.
It IS beatable but the opponent from what i have seen has to do something preemptive.
BB j.lk done from a dash to rushdown the aerial opponent will beat just about everything out there easily including parasoul j.hp, bella j.mp and j.hk etc etc
So, really, the last thing the opponent can do is just rush him down with buttons.
And the. You add on the fact that BB forces people at fullscreen to jump all day or concentrate on jumping his hk stomp on reaction... Which allows him to do other things. Idk. I used to feel underwhelmed by him. Until i started to beat literally everything my opponent did with my j.lk which i can double jump before hitting the ground to make myself safer. And then for added effect, sure youve got him locked down after you make it passed his j.lk... Which isnt easy... Now you have to deal with him pbgcing through your offense, or predicting your bait and doing dash jump airthrow or ground throw cause he knows you are baiting him.
I mean, yeah if you want to look at it like the opponent is dictating his defense, sure then... But at the end of the day he still has that defense whereas a character like pw/val doesnt. And BB CAN keep himself from being rushed down via his j.lk
AND he can brass through any predictable stuff, or one jump back into land and hk giant step unblockable. As far as meaty him goes... Doesnt that go for all characters? If you attack with your assist at his reversal time but dont attack with your point character, no reversal save for uss against a grounded opponent is going to get you out.
As far as his offense goes it isnt any more predictable than oh say, doubles from what ive seen. He can tick throw you all day long or go for the cr.lk. He can end his low starter strings in lp beat extend then frame trap you with lp beat extend or choose to block or choose to parry or he can simply e brake... And thats if he wants to go low.. Simply throwing people and frame trapping with some speckled cr.lk stuff is decent... I havent had any issues with him getting blocked. Unless i go full bore. Which i never need to.
Tldr:
He's the full package. He has air to airs, reversals for days, decently safe offense with j.lk air to ground confirms, fullscreen threats, throws into full combos for no meter for both ground and air, double jump footsies and ridiculous damage.
He has no huge glaring weaknesses that i know of except for the fact that his low confirm can be a bit unsafe... Which is the same "weakness" filia tends to have.