iPlaySkullgirls
Novice Memester
- Joined
- Sep 23, 2013
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- 53
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That implies you've hit her, in which case she's probably already screwed.
That implies you've hit her, in which case she's probably already screwed.
Heimatland
At least you got this one right, Para is so bad at dealing damage that she doesn't even manage to get listed
Uh
Can you tell me how you managed to get an "Average of Ranks" of 21.5 for Robo Fortune when one can only vote for 1-14?
And why are you taking the R column into consideration for your calculation when it isn't even a real number but just a "it's too early"?
And what is going on in the "Diff." column
All of this looks confusing??
Do you understand that there is NO WAY for the average of "100 people pick a number between 1 and 15" to be 21?
There are two people total who rate Peacock+Eliza in the bottom half, and both of those are on Rank8. There are 3 people who 'rate' Beowulf as #15 - this alone makes it essentially impossible for him to enter the top ranks, no matter what any other voters say.
Well, there's 2 options for this:There are two people total who rate Peacock+Eliza in the bottom half, and both of those are on Rank8. There are 3 people who 'rate' Beowulf as #15 - this alone makes it essentially impossible for him to enter the top ranks, no matter what any other voters say.
If Robo was the clear best character in the game she would have 14 votes for #1 and 12 votes for #15, putting her somewhere in the middle of the cast. Perhaps you can see how this is suboptimal..
Of course "One guy joke-picks #1 and everyone else ticks N/A because it's too early; then Robo is cemented on #1" isn't exactly a great solution either, but perhaps
Perhaps it would be a good idea to just not include a character on which half the voters have no opinion whatsoever (and whose tier placing will change on a weekly basis due to constant Beta changes..)
It makes us actually able to see the average rather than some imaginary numbers! Right now the column serves little purpose..
Well it is up to you, .. of course there is always the third option that you simply don't care
There was a field where one could post one's reasoning?
I agree. I kind of would like to just work with what is there so people don't have to keep re-voting, but ideally, I'd redo it.Redoing without the N/A Option is the most logical to me, but you run into the danger that people go "First I vote on those 20 Strawpolls, and then I vote in this Surveymonkey thing, and now redo everything again? Fuck that!"
And apparently there ARE quite the people who deem Beo too early to have an opinion on.. shrug
The thing about the matchup chart is that it was 1v1 for a game with teams, and most people only focused on the point. I think if we were to break down character matchups it'd end up turning into a list because the amount of team combinations is too enormous to put onto one spreadsheet and expect every one of those to get filled in.
Basically what isavulpes said plus these things:
This might be my single favourite Skullheart post everSquigly is definatly the worst character. Worst normals compared to the entire cast. Worst back dash, Worst tag. High risk for little reward. Worst mobility. Meter intensive for no damage gained for using meter and doesn't build meter easily unlike peacock who gets meter for breathing. Low damage, no damage from resets. Worst resets that are slow and very obvious. Worst reversal options so she can't get out of pressure. Non existent anti airs in a game where every one approaches from the air. She's cute and has interesting mechanic ideas but she simply can't compete effectively with the rest of the cast. Every win she gets is off of a series of hard reads and the rest of the cast can basically do what ever hand steamroll all over squigly. There is never a point where any other chracter has to be afraid of squigly, she is never a threat and what ever hit she does get will deal no damage. The squigly player will have to reset so many times that the opponent can just mash out whenever and then go on the offensive and kill squigly because she has no reversal options. Squigly can't be offensive because all her approaches are easily dealt with by every character. Every character can approach squigly however they want and squigly will have nothing to stop their approach and even if she does it will be something that's hard to do and have difficult timing. Even then the punish won't be damaging enough to dissuade the attacker. There is simply no reason to play squigly especially in a competitive setting. You are using a set optimal difficult to operate tools.
No it's not.
7k is actually what I call big since in 1:1 match you're taking off half the opponents life at that point with 5k being considerable.
And here i am stuck at 5900 with Squigs, the struggle is real.
Nope, chargeless dnb does 7.4k, charged dnb does 7.7k. not to mention hk dive kick messes up you positions and keeps you midscreen most of the time.