"L Extend is a ridiculous assist and is every single top tier MVC2 assist COMBINED."
Just some factual corrections here because hyperbole in objective analysis is pretty much the worst thing you can do:
- All assists in MvC2 had no vulnerable frames before startup. All assists in SG have 3f of vulnerable time before startup. It was
impossible to stuff Psylocke before she came out...you could call her or Cyke to beat beam supers in the middle!
- Beat Extend has a further 1f of vulnerable startup past that.
- Beat Extend is in no way similar to Sentinel drones or Doom rocks, and doesn't reach as high as Captain Corridor.
- Knockdown hits in MvC2 beat armor immediately, so Psylocke also beat armor immediately. Beat Extend does not.
- Psylocke gave the same knockdown on trade, Beat Extend does not.
- Psylocke gave you an unrollable OTG even if you had already used up your OTG in that combo. Beat Extend does not.
- Psylocke and CapCom cover more of the horizontal screen area than Beat Extend does, even accounting for widescreen vs 4:3.
- When you were forced to block Psylocke in a normal jump or incoming, it set you up for a guard break. Since she MUST be blocked, this was a very common use for her. SG doesn't have guard breaks.
"Beat Extend is probably one of the top assists in SG because it has large range, is easy to combo after, and pulls them in from far away" is a fair statement, but that comparison is so off it's funny. You COULD NOT BAIT OR STUFF Psylocke, period. You'll notice that
here, the only answer for Psylocke is not being there.