Ninja
[Jazzy Diamonds]
- Joined
- Dec 4, 2013
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- 5,183
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basically it's a way to force players to play aggressively.
basically it's a way to force players to play aggressively.
oh know, baby. don't you worry about me.
That's never stopped this community before.
Such hurdles are nothing; we just neutral jump forward over them.
And then I boot up Skullgirls, and I run into a Fortune/Filia player that does nothing but run from me the whole match. And I thought about how much time they just threw in the trash running and avoiding actually playing the game. They weren't smartly using their character to avoid me while also taking attacking when the opportunity was there (i.e. playing a fighting game), or even zoning, they just wasted as much of both of our time as they possibly could have until I caught them.
Unnecessary in most cases but if there is a thing getting a lot of talk you want to discuss without other subjects, be my guest. Val beta and solo red health kind of do.
That doesn't seem to be what he's describing, specially against a fortune/filia player. Seems to me that zid was actually winning the match but the opponent was scared to go in on solobella and was really just wasting time since he doesn't have tools to play lame...
.........
Oh hell no, do not say such things. an X factor would be the death of this game for many many people.
Super jump sounds like it'll return in the theoretical Skullgirls 2. If it one day exists.
That's Skullgirls Omega Edition.
One thing I've always been curious about is what if Skullgirls had an HD mode. It would have to drain meter very fast though.
Correction, IPS still applies, so it's simply for show.
If they were as uninhibited in their shitposting as with the double-fireball Fukua experiment, it might have been as appalling as "this extremely poor, please remove".
hairball xx fake ringlet thoCorrection, IPS still applies, so it's simply for show.
Sample Filia combo: normal combo, end in ground chain hdx ground chain hairball xx dp (1 hit) xx fenrir
Doesn't really add much other than flair for costing an additional meter.
Can't cancel dp into airball since it was already used, can't cancel dp into hairball since it was already used. Ideally even though you're canceling since the moves are not normally cancelable they will count as separate IPS chains.
But this isn't a suggestions thread so I'm not going any further.
Hairball barely has hitstun so other than for resets that wouldn't do much.
If only there were such a forum...
isnt out yet