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Ahaha, there's the ticket. (not laughing at you, dime).
What fun is an experiment if you don't test?!
Non-issues, okay.
Did you attempt to snap out assists rather than the point? I was thinking about it while watching the Salty updates, maybe it wouldn't be such a bad trade snapping out the assist to get Lockout+Regen for one bar. Solo meter doesn't have much utility outside of combos anyway, so maybe this can actually end up a good use for meter.Thoughts on solo health snapback thingy:
I think I'm just echo'ing what Zid said again. Played a couple of matches in the beta and always kept my attention on the amount of red health I had. It never felt like a good idea to snap a character out and give up a potential kill via a quick reset for a meager amount of health so I could deal with a character on incoming when I already don't have an assist of my own to provide extra/safer pressure. The change is better than nothing but regenerating health was definitely better (though maybe too good).
Somewhat this.
I wouldn't nearly say a "small drop in the big picture" and I already said s.HP getting that big fat hurtbox changed quite a lot... also IAD j.LK j.HK being your go to overhead means you lose an air dash to use to reapply pressure... (I don't even care about j.HK losing it's overhead properties, that can stay. The other nerfs are more concerning than that.)I don't think its harsh so much as you're reliant on that move. The rest of the nerfs are a small drop in the big picture-- none of these changes ruin anti-air on point, nor do they eliminate her ability to be dominant up close. None of these changes keep you from doing crossups and none of these changes ruin Updo into Gregor. They certainly don't get rid of cr.LP into Cr.Lk, a Throw, delayed cr.HK, cr.MK, or IAD j.HK, IAD throw into the previous or block...
9 Overheads (tm)
That requires more people playing Skullgirls tho
...examples?
You're still able to do Hairball as aa frametrap, do IAD j.MP or HP Hairball instead, or just land and attempt to block. You're risking quite a bit going for that mixup with the reward being Movie Star damage
Like IsaVulpes said, it's too risky (unless you're Fortune and happen to hit her head with the snapback). Most assists are going to be too close to the opponent and doing a snap that close is just asking to be punished. For things like Brass Knuckle it might (might) be another story.Did you attempt to snap out assists rather than the point? I was thinking about it while watching the Salty updates, maybe it wouldn't be such a bad trade snapping out the assist to get Lockout+Regen for one bar. Solo meter doesn't have much utility outside of combos anyway, so maybe this can actually end up a good use for meter.
btw thanks for streaming regularly sage, It's great to be able to watch you guys play
I mean, yeah, those were the kinds of assists I was thinking, ones meant to go full screen. Didn't think about Fortune head, that's kinda funny.
It's awesome that you guys stream so much, and we've been pretty lazy about it in EU. On the bright side, Woofly might start streaming more and if I can stream crappy 480p without any slowdown I might try to get into the habit of doing it myself.
I'm surprised people think Ringlet changes make up for everything she lost
This, this works the first 200 times you try it on someone, scientifically tested and proven.