why
Defense as in their reversal options? Because pillar is not a good reversal. You just jump over parasoul and look at her whiff pillar and get a full CH punish. Wouldn't call her a glass cannon at all :\
I've recently started doing stuff like this, though I do need to put it into practice more. Atm I'm still getting hit because I don't get to the spot I wanted to be in fast enough to throw her or w/e
You cant punish axe with throw unless your opponent commits to the axe on the ground. Otherwise you have to let sek go, because the risk of getting hit by axe because you staggered it by a bit is not worth the damage you get off throw when you're gonna die for it. The window to get the universal punish should not be so small imo.
Also one of the more bad defenses in the game?
Squigly without charge, Peacock, Double, Valentine, and Fukua all have bad defense too. Its not a unique trait that magically makes it so that your j.mk from half screen away is a fair move when it puts me into 10 million years of blockstun in the retail version. Boy, I sure do wish double could do that.
And Filia does have faster mix ups, that's fine. But I can actually challenge Filia's pressure, and if I read her mix ups and pushblock her away she's OUT. She's not in oh I'd better just j.mk and go back in again and if it hits well then shit time to get a full combo off it. You can barely challenge the move most of the time, best chance is the Eliza player going in and running into a dp assist. Oh hey, Fukua's J.hk does the same thing! But I don't get to use that move from, once again, half the screen away.