Maybe because its a command grab that you get average bnb damage from the confirm afterwards
The most damage you can get off of MGR is like
8.2k, and only by doing one of her hardest chains that leads to a full punish if missed, and only works on certain characters (the only character it works on is Filia/Fukua), the most you'll reliably get is around 7.2k. Compare to 10.2k midscreen no counterhit on everyone, and nearly 13k HCH (MGR gets no damage boost from netting counterhit). She definitely is losing damage using MGR.
has enormous use in both pressure and neutral, it had use as a defensive tool like diamond drop but did not have need of the corner to confirm, maybe it beats meaty lows from the right distance, and maybe bc bella has an oppresive low throw pressure
Those all just sound like things a good grappler should have. The primary function of a grappler is to be scary and oppressive, right? I mean, weakening the Grappler's ability to scare the opponent just seems weird to me.
One of her main Command Grabs has lost all ability to go through hits altogether, meaning she can no longer grab someone through something they mashed, something both other Psuedo-Grapplers can do. Granted, Big Band can only grab people who mashed in the air and Fukua on the ground, but the only thing Bella can beat is grabs only on the ground (
Grab Bag can still be grabbed, btw). What does my opponent have to be afraid of without MGR? Now they can mash all they want, and only really have to fear Devil Horns into super, which is disastrous on whiff. This change will make MGR only seen vs a turtling opponent and as a rest tool, essentially making it a more damaging normal grab that'll whiff too close to the opponent.
MGR also isn't the be all end all. If you read that I'm going to grab, you can still vs retail MGR IAD/jump Fly cancel, which ends as badly for you if I use an option that beats it as if you just held up so why not do it if you think I'll grab, and j.hp (Soul, Double)/j.hk (Bella, Fukua)/divekick (Squigly)/j.lk (Big Band), which can all be done on reaction while falling on Bella's head.
It grabbed pw out of deathcrawl like it grabs BB ssj... So yeah, ill shed no tears for the move.
It'll still do those things though...? You can't trade with a grab, and since Big Band and PW aren't grab invincible during active frames, they both still get grabbed. And with Painwheel, she moves forward so fast that in retail she would often outrun MGR if it wasn't in active frames during super flash, so you'll still get grabbed just as often (maybe give or take a frame).
MGR has already been changed again has it not
I remember some Salty changes list with "MGR has no hitbox on the arm at any point, lost some invinc compared to retail, only avoids strikes now" or similar.
Did it? I've been waiting for new Beta updates, but I don't remember seeing that.