the fact that someone could even begin to believe that hard knockdown > combo boggles my mind.
I believe it, and you certainly learn to believe it playing Guilty Gear. A hard knockdown lets you put out a meaty projectile and/or meaty assist, do safe jumps and other safe okizeme setups, and if any of it lands you get a fully unscaled combo, possibly even a counterhit.
Plus, if you were going for an airthrow reset, you generally have undizzy built up, which means any combo you get to do off it is limited by that.
IMO, predictable opponent position and reaction plus safe setup is one of the best things you can have going for you.
PLUS plus, her airthrow scales to 50%.
A super fireball off it does 1141 dmg.
A super fireball does 920 chip and is safe.
A blocked meaty fireball->super fireball does 1120 chip, is confirmable, and is safe.
And since it is off an airthrow it is possible to true-blockstring a meaty air fireball->ground fireball->super fireball, which does 1320 anywhere on the stage and is safe. Adding assist chip in there means you can get safe okizeme, more than 2k in chip for one meter, and a possible unscaled combo if you hit. I'd take that any day.
tl;dr I prefer she have the untechable knockdown for various reasons, so that's what she gets. As demonstrated, it's not a false choice, like whoever know-it-all posted before.
@ whoever was talking about fireball->BFFs
You can do it point-blank and any distance past that, you have about an 8-10f window to cancel after she throws the fireball. It's not hard, it's just not a confirm. It wasn't supposed to be a confirm, it was supposed to let her combo into it from pokes without being able to combo into it from her invincible reversal. Which it does.
Still seems odd that a character that was taken from a base of a grappler Filia isn't really treated such.
She's got an unreactable command grab and an armored command grab, she can put the opponent in situations where the command grab gives them 1 frame to have jumped, and she has a double safe low which makes the command grab a viable mixup option. That makes her a "grappler Filia". Her grab going from 4f to 8f does not change that, except that she can't do it off drill, which was the reason for the change in the first place.
because the idea of H drill into BFF was stupid to mike. which really wasn't surprising since one fukua player.....LOL well...
It has nothing to do with
anyone playing her, nor the opinions anyone posts. I have my own mind and my own opinions, and I make my own decisions. That doesn't mean I don't consider input, but my decisions are mine and my reasons are mine.
I design the characters, which means I have a design for them.
I don't want Fukua, as a character, to have a fast, strike-invincible reversal that can be made safe on reaction AND also converted into a full combo. I don't mind comboing into BFFs off random pokes, which is why she can do it from a fireball. I do mind that specific thing, because it is not how I want the character to work.
I WAS going to remove it before putting her into the real game, but I decided to be nice. And just like every other time I've decided to be nice (vanilla IPS, etc) it turned out to be the wrong decision.
And don't try to pass this off as a joke either, you're past that.