I've already asked for this. Mike said no.
If I understood this correctly you want what I wanted in this
thread.
It's similar to it anyway.
Except it isn't similar to what you ask for at all?
Here's why I ask for this:
The way I understood the rules of assist inputs were that light and medium normals give assist 1 and medium and hard normals give assist 2.
Let's check how these rules end up!
LP~MK gives assist one.
LK~MP gives assist one.
MP~LK gives assist one.
MK~LP gives assist one.
MP~HK gives assist two.
MK~HP gives assist two.
HP~MK gives assist two.
HK~MP gives assist two.
So far these rules look quite good. Let's see what happens at a weird position.
LK~HP gives assist one.
LP~HK gives assist two.
HP~LK gives assist one.
HK~LP gives assist two.
Why is there this weird discrepancy and not following the intuitive and (at least to me) obvious rule?
I tried to think and came up with another idea as to how the idea of assist inputs works, and I thought, "Hey this might be so that each level of button has the ability to go into two assists," and while that theory works for medium normals, it breaks down for lights and heavies.
LP~MK gives assist one, while LP~HK gives assist two.
LK~MP gives assist one, while LK~HP
also gives assist one.
HP~LK gives assist one, while HP~MK gives assist two.
HK~LP gives assist two, while HK~MP
also gives assist two. (EDIT: fixed mistakes)
So from further re-evaluating how the inputs pan out, I suggest this change.
The assist calls depend on both the first input as well as the second input.
If the first input is a heavy, then doing a light with it gives you assist one, while doing a medium with it gives you assist two.
If the first input is a light, then doing a medium with it gives you assist one, while doing a hard with it gives you assist two.
In this case, 'with it' really actually means plinking the input, since you can't really check which input came first if both came on the same frame.
I do realise this would mess with macros but I don't see what can be done about that because of the method of implementation of assist call inputs.
or they could just stop playing on shitty pads and join the stick master race :^)
Or we could have assist inputs separate but that makes playing on six button sticks a bit of a pain since you can't call assists, and I know Mike has been opposed to having separate assist inputs in the past and I doubt he will change his opinion now.
EDIT: I also realise that 'git gud' is also an option with regards to this problem.
However from what I can see it isn't a terribly popular opinion to have here when it comes to problems like these :^)