Today's
Patch Notes BGM™ is the Empty NMO Arena theme from...well...from Skullgirls. Because this music deserves it!
Three cheers for Brenton Kossak and Blaine McGurty!
THIS IS IT!
This is the version of the game that will
soon be submitted for consoles, like it or lump it.
Obviously this doesn't have Beowulf's story in it yet, but that's
the only difference.
General
- Player 1's third assist text on character select now has a drop shadow. VERY IMPORTANT FIX, THANKS BRADY! :^)
- Increased the number of allowed frames between consecutive directions of a 360 motion from 3 to 6; increased the number of frames you can hold a direction (and have it still count as a 360) from 5 to 6. Hopefully this makes 360s easy enough for keyboard/hitbox players that I don't have to hear about it anymore. :^P
- It is now easier (not frame-perfect timing) to pushblock the middle parts of: Fukua's drill supers and super fireballs; Ms. Fortune's Cat Scratch Fever, and during the drill of the headless version; Painwheel's Buer Thresher; Parasoul's Motor Brigade except when she is cornered and you are right next to her; Peacock's j.LK, Argus Agony's big beam, and the spike balls from a taunted SoiD; Squigly's Inferno of Leviathan; and Valentine's c.MP (her s.MP is not possible to fix presently). Thanks Skarmand and Age!
- Fixed
damage calculation bug on hits that are supposed to not kill the point character. Thanks Weatherbee for being curious enough to find a repeatable setup for it!
- Bugfix: Announcer voice setting was not being applied if you spectated a match without having gone to character select first. Thanks POSIndustries!
- Redid shaders for characters and HUD portraits for accurate math on XBox, lemme know if something is wrong looking now.
- Fixed Parasoul's HUD portrait on XBox, and re-converted all HUD portraits from the original files, thanks Brian!
- Fixed training mode crossup indicator for Wulf Blitzer.
- Fixed Filia color #24 on character select, and differentiated Cerebella's #7/#25 and Painwheel's #22/#25, and reordered Painwheel's last few colors.
Things that did not make it for consoles but will be on PC
- Eliza and Big Band's AI will now attack you when you're airborne! WOW! And Eliza will throw you, and use Sekhmet... Thanks Skarmand.
- Frame counter for "first hit" and "after first hit" things in training mode now takes slow-motion into account. Thanks Thunder-Slash!
- Fix AI vs Beowulf staying seated after a snapback. Thanks Skarmand.
But maybe you should play some, y'know, people. :^)
Beowulf
- Chair extra cooldown now REALLY happens on assists instead of accidentally on the point char, I am SO smart! Thanks New World Pope for pointing out how incredibly smart I am! :^P
- Canis Major Press pin won't happen if you grab them after the round is over.
- Lv2 hype confetti shows up properly when earned using Wulfdog or Grendel Killa. Thanks Bucky Barkley.
Big Band
- Hit sounds from Lv3 trumpet mutes are half as loud, so you hear the trumpets more. Been waiting a long time to do that de geso.
Double
- Beast of Gehenna will no longer attempt to grab dead point characters during the fight. (If placed after the fight is over, it will still grab the loser.)
Fukua
- Super fireball hitstop +1f per hit, making the advantage on block -4 -> +0 (and adding 4f advantage on hit). This changes the disadvantage when it is pushblocked early from -11 -> -7. Because you can now easily pushblock in the middle, I made it a bit safer overall.