Patchnotes from Memory, too lazy to rewatch archives:
- Every character has a Taunt, all the new Taunts have no Gameplay effect to not upset Balance
- Robo Det-Mode doesn't explode during her Supers (can now easily DHC out of her, or into her, or whatever)
- Fukua L.Fireball is slower, for better zoning
- Fukua Ground Fireball +3f hitstun, for easier Button-Fireball-BFF combos
- Combo after DHC into BFF is scaled to 50% (rather than 70%, which would be usual DHC scaling)
- sLK hitstun reduced to 22f (down from 26f), so it doesn't combo into L.Shadow anymore
- Squigly rising jLP is not an overhead for 2 frames after jump, due to hitting Eliza and some others crouching
- Silver Chord -3f startup (ty alexpi)
- Double Luger -1f recovery
- Double L.Bomber longer supercancel window (11f? 12? instead of 4 as previously)
- Bella Run does not go under Robo Beam anymore
- Beowulf Hurting Hurl scales followup combos down to 90%
I think that was it? Rest was stuff already in Beta I think
Also, SG is apparently now Balance-Complete and won't get any further changes (aside from QoL improvements and Bugfixes and Lobby-Touchups etc)
At least if I understood that sentence correctly; though it does strike me as a bit weird but owell etc it is what it is!