General
- Bath of Sekhmet theme gets to the good bit earlier. (Yes, this'll be in a retail update soon. :^)
- Possibly fixed some random performance issues / slowdown.
- You can no longer hit the chaise lounge in Eliza's timeout pose.
RoboFortune
- Anim fixes for taunt, it is also now slightly shorter.
- Can no longer taunt in the air. I mess this up with every character, don't I? :^P
- No longer says First Law quote vs another Robo. Heh.
- Added unused frames in timeout pieces.
- Removed vulnerable boxes on ears of c.LP before the active frames, maybe it's a better antiair now.
- s.MP +1f hitstun on all hits; must hold down MP to get the spark hits; spark hits pull opponent closer; hitbox on spark hits expanded.
- s.MK pulls downward vs air.
- c.HP -1f blockstun.
- Headrone RAM (LK) +6f hitstun, +2f blockstun, knocks airborne opponents higher but less far back.
- Ground L/M beams -7 on hit -> -4 on hit when far and -5 when close.
- All L/M beams damage 500->650. During Systemic Circuit Breaker, all L/M beams damage 800, chip 350.
- LK Headrone hitstun +5, blockstun +2f, opponent arc in air altered.
- H Beam visuals improved some.
- Improve magnetic pull when the button is released during Iron Claw so the opponent floats better. A certain...iron...someone...would be proud, I think.