WarpedEcho
lol, lmao
I don't think that's how negative edge works. You have to unpress it in conjunction with the punch you're doing to get the neg edge unfly to happen
I don't think that's how negative edge works. You have to unpress it in conjunction with the punch you're doing to get the neg edge unfly to happen
That's indeed not how negative edge works, but it's how Unfly works
The reason why you would never use a punch button to charge pinion dash is because in the air, fly->holding punch->press another punch = unfly, not a normal. Also all of Painwheel's punch buttons have utility in the air, j.LP~j.MK for close fast air confirm, j.MP for general footsie, j.HP for armour/getting in/shenanigans.
This is why I said you'd charge LK+HK during Painwheel's air footsie phase, you don't need c.LK to fast low confirm if you're fishing for j.MP conversions, j.HK is a horrible footsie tool, and if you want a light normal to be fast you've got j.LP. If you wanted a low confirm anyway, you've still got c.MK s.HP.
Pinion dash being turn punch motion with LK+HK fits neatly into her gameplan, and takes no tough motions. though it does make calling assists awkward. I would make my assist macros LP+MK, and MK+HP if I were to be using pinion dash as a staple move.
I'm really surprised no one mentioned that this is the input for tag. I'm less surprised the solo player didn't know.
I didn't realize it didn't already work that way.
Tenrai-ha can really mess up some conversions if you're not expecting it, so not getting it at random is actually kind of good.
Argus > LK George > Argus worked without an item drop? I didn't know that. So I guess a thing I didn't know you could do got removed, I don't know how I should feel about that. Uh, I wonder if changing the small laser volley affects DHCs out of Argus Agony. That'll be the first thing I'll want to check when I have the game in front of me.
Kind of a significant nerf but I guess you can get around it by like timing and thinking and stuff, sounds like a lot of work but what can you do.
Man 12 frames is a lot of frames. I already felt like fake teleport was reactable. I guess I'll have to see how bad this is.
GOOD. Fuck you, TJ! You can't see it but I'm flipping off the screen.
Dang, this actually sounds like a really good buff to me. I was never as big a fan of this move as some Peacock players, but if it's a real ass mixup I'm gonna start using it a lot for sure.
The way this reads I read this as is "Triple Argus doesn't exist anymore", which is a thing you did?
I doubt it's any different, will just be less shots. It will give you more damage for DHCs prior to the small volley (eg Argus>BFF or Argus>SSJ, which don't work reliably after the small shots start), though.
It sure does sound strange to have a move overhead that comes out from below you, but I'm sure Beta players can report on whether it's actually confusing
That's what I thought at first too, but then I reread it and it didn't say Argus, drop item, LK George, Argus. If it does mean you can't triple Argus I don't really care, I would normally DHC to Big Band's level 3 if I had that much bar.
Beware
That's definitely what he meant; you're minus after Argus, how would Argus-L.George-Argus function
Yeah, the best projectile counter move in the game by far (which also leads to combos or at least sliding knockdown on hit and destroys assists while it's at it) is also able to destroy Parasoul's Bike and has a hitbox that reaches farther out of the green than 90% of normals of half the cast.
don't nerf my mainswhy are people still trying to buff fukua
can we make her unviable @dekillsage
Cuz fukua comman grab is totally 4f startup, invincible to throws for the entire move and invincible to hits too after the 3rd frame...
Not liking the val buffs, especially air shuriken buffs... Makes val better in the air than painwheel, which should not happen, and now shes got easy aerial hitconfirms as well... Making pw neutral kinda obsolete seeing how val has almost everything pw has, along with stupid easy assist pickups and turtle ability at the top of the screen where no one can touch her, and air fireballs that go near fullscreen and a kick special that goes fullscreen, and a run and a great jab, the only thing pw really has on val now is armor, safe dhc, and j.mp... Its like.... For real?
getting punished by car for deflecting a luger would kinda suck. Oh right, that's too gimmicky. What wouldn't be, humm...Didn't really utilize the small invincibility given on reflect to avoid some stuff. Only situation that immediately comes to mind is allowing bella to deflect her way through catheads>car without using Devil Horns (in those near the end of the round matches where double's just trying to chip bella out). Never actually seen it performed in a match, but could happen I guess.
uh, what is the point you're trying to get here? I wasn't talking about BFF reversal abilities (that are worse than diamond drop and costs a bar), I was talking about fukua command grab (-_0)also so is BFF as a reversal @dragonos451 and its practically safe if you aren't in her face to call it. Cere's follow up combo took execution.