But isn't it still a 50/50 when she gets the hit though? I mean its no different than bella when she hits
Yeah, it doesn't really matter for resets.
It matters for:
- Neutral situations (Now loses to opponent's normal grabs when done at the same time)
- Pushing it during opponent's resets (DD and old Fuk Grab aren't exactly reversals, but you can still just hit them sometimes since many resets have a gap of 5f+)
- PPBC things
Stuff like that
What was the other idea? This one sounds horrible. Mainly for when Peacock is in the corner
That's kinda why? Why should a character with top neutral whose presupposed weakness is defence have the best corner escape in the game (and easy safe 50/50 mixups from fullscreen to boot)?
I kind of like the idea that Peacock actually has to bother with space control rather than just jHK abd jHP, Bomb Bomb, Assistcall, Teleport -> repeat
I think my wording might have been confusing.
Yeah, I completely misunderstood that, sorry!
I think I like it the way it is (no Teleport during entire assist lockout period).
Not sure why having the 214HK input just flat out not do anything would be an issue. If you used your assist and you know HK teleport won't do anything, why would you be inputting 2147HK?
My base idea was something along the following:
- You call assist, it gets locked out
- A bit later, you see your opponent jump, expect him to airdash j.HP, think the lockout time is over by now, and input HK Teleport to get away
- You still had 1-2f left on the lockout timer, get an MK Teleport and hop right into Filia's arms
This would be kinda mean, so instead having the 214HK input just *do nothing* (much like pressing LP+MK just does nothing even when you can't call an assist) would be nicer?
But that too could quickly end up confusing and runs into issues with input mistakes etc
So I figured maybe have it do Teleport Fake instead of MK Tele, that's "logical" (You get a 'failed' teleport if you do it at a wrong time) and probably less punishing (as you stay where you are rather than moving forward, and you get that bomb to possibly cover you) - but maybe the different frame data (longer startup, longer recovery) actually means that this would be worse than MK Tele?
Why does Painwheel have/need pinion dash?
Give it to someone who needs more things.
Like Double. : )
I like this thought
When someone tags out, can you make it so that corpses stay on the layer behind them during their tag out animation?
I *really* like this suggestion.