dekillsage
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Not without an assist or near a corner. I was sorta able to do it on painwheel but it seems super strict.
man i just want lvl2 sing > SBO would allow SBO to stay regardless if i got hit or not.for 2 bars squigly gets both stances installed for 30-50 seconds and does not deteriorate when she is tagged out. not sure how useful this would be but seems like a fun experiment.
Real talk though It would be nice if SBO didn't go away if you get hit from a projectile. Sure if its a physical hit but its so disheartening to get a charge on peacock and sing into sbo but then you have to block an air bomb and can't convert. Back me up @Dreamepitaph
Yeah, this seems like a good idea. When I think of useless tools in SG which definitely need a buff, the first thing that always comes to mind is Sing>SBO
I don't see why this had to happen at all. I understand buffing s.mp to make it have use, but the nerf to both lk and mk bomber seems pretty excessive. All I know is that mk bomber actually traded alot, and I never used it as a reversal because of that. Lk bomber pre change was nice, just not nice enough i guess. This change seems to nerf both bombers, as assists and on point. More invincibility would have been nice, but it being sped up and less hits is very bad imo. Also, why make one of doubles 3 specials, that are all situationally usable on point besides as combo fodder, bad. Did she deserve bomber being bad?The change to MK Bomber is really dumb and the exact opposite of what I believe Mike should have done.
With LK bomber becoming a much better reversal option, it makes sense to just remove all invuln from MK Bomber and turn it into a pure lockdown assist. The new MK Bomber just seems like a much worse reversal option than LK and takes away her best assist in the process.
Sounds to me like Double needs Pinion Dash.I don't see why this had to happen at all. I understand buffing s.mp to make it have use, but the nerf to both lk and mk bomber seems pretty excessive. All I know is that mk bomber actually traded alot, and I never used it as a reversal because of that. Lk bomber pre change was nice, just not nice enough i guess. This change seems to nerf both bombers, as assists and on point. More invincibility would have been nice, but it being sped up and less hits is very bad imo. Also, why make one of doubles 3 specials, that are all situationally usable on point besides as combo fodder, bad. Did she deserve bomber being bad?
The change to MK Bomber is really dumb and the exact opposite of what I believe Mike should have done.
With LK bomber becoming a much better reversal option, it makes sense to just remove all invuln from MK Bomber and turn it into a pure lockdown assist. The new MK Bomber just seems like a much worse reversal option than LK and takes away her best assist in the process.
I'm weird when it comes to double (lk is fine, just mk pretty much turned to crap)
The nerf has 2 possible reasons: mike is pissed that double mains feel she is weak, so he's purposely making one of her best and most used moves crap to prove a point, or he really believes double and doubles support abilities to be too good against the rest of the cast (lol wut)what the fuck is the bomber change
edit: mk bomber goes higher, 2 hits, invul until 4f before active, goes over every char crouching
also to anyone who decides to upload ugc/salty/whatever footage to youtube, please include the beta changes.
Also yeah MK Bomber could of been used as a reversal assist but if you were playing Filia/Double, calling Updo was still a better option if you wanted them to get off you.
I feel assists are really powerful in Skullgirls and this MK Bomber change is pretty massive.
So what is bomber now? It's not lockdown anymore and it's not an optimal reversal (I assume most people take DP/Lockdown combination?) What is it? What is the point of this change besides just nerfing it because it was very popular?
you forgot that it is now active for the entire duration of the move as opposed to having gaps in between hits
Please explain how buffing lk/mk bomber on point/nerf as assist hasn't made her worse. Teams that take advantage of bomber distance, time active and it being a good lockdown will just not be able to. Why wasn't lk bomber buffed on point, and mk bomber loses invincibility as an assist, like Yaya suggested. That sounds alot better than an odd AA pseudo - dp
By dp are you implying that mk bomber would be called as a reversal? Bc mk bomber would trade alot so if an opponent was using it as a reversal, you would see it trade alot more than you think, down back bomber works just like down back copter, butchers blade, hairball, etc. The few frames or so of invul is what would sometimes screw people over. This does not make it a dp, but the invul being removed would have been better than this change imo
So by smart play you mean don't use M bomber? Got it
i mean if it doesn't really do what i want it to do though perhaps i'm just better off picking up another assist instead of trying to adjust to an assist that i don't really like