Cadenza
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Ah yeah, that is something too. I know when I play outlaw he gets like 50 birthdays per match on me but can never capitalize because BB eats hits, especially val'sHitboxes expiring before they make contact with the smaller point character ruins any advantage or happy birthday you would have for punishing a bad call. That alone is annoying, but when that's literally the one thing you really need to fuck up someone for mashing Beat Extend assist, it's kind of infuriating.
@Hilary
the only one i remember that can bday and corner carry is fortune fiber loops and simply fukua. the rest of the cast is iffy
My number one gripe about fighting Squig/Band, Pea/Band, Fortune/Band and PW/Band is Big Band's hurtbox.
Hitboxes expiring before they make contact with the smaller point character ruins any advantage or happy birthday you would have for punishing a bad call. That alone is annoying, but when that's literally the one thing you really need to fuck up someone for mashing Beat Extend assist or at least dissuade them from being reckless with it, it's kind of infuriating.
I get that he's a big body and that requires some character specific things, but I always feel like Big Band's size is less of a liability and more of a boon than it would be in another game.
Or about Filia being bad
Hey, since you're just going to parrot this strawman, here's some homework:
#gottem
Braindead is a buzzword.
Fukua: - Super fireball no longer causes sliding. Ground version is blockable post-flash (air already was).
My number one gripe about fighting Squig/Band, Pea/Band, Fortune/Band and PW/Band is Big Band's hurtbox.
Hitboxes expiring before they make contact with the smaller point character ruins any advantage or happy birthday you would have for punishing a bad call. That alone is annoying, but when that's literally the one thing you really need to do to fuck someone up for mashing Beat Extend assist (or at least dissuade them from pushing it recklessly) it's kind of infuriating.
I get that he's a big body and that requires some character specific things, but I always feel like Big Band's size is less of a liability and more of a boon than it would be in another game.
Yeah. I really don't like all these weird rules. I don't think any of the stuff Parasoul did with them was bad enough to warrant changing them, let alone changing them in weird ways for specific cases. I'm sure there's someone else who could use some attention. Has Squigly gotten any love lately?
Real shit can I please get a decent argument to Tremelo not being a low?
I didn't mean to say she needed buffs to be viable, I just picked a character that I don't remember having too many changes. It was between her and Big Band, those two haven't been touched very much at all (not as far as I can recall) since they dropped. Even if it's just a fun change, like Val's bypass.
I always felt like this was counterbalanced by the fact that Big Band is the easiest assist in the game to do damage to after he comes out to lock him out. For this reason he tends to take a ton of damage every time you call him, even if you don't happy birthday, which means he's sitting on the bench a lot. He's a giant target.
I'm all for balance over elegance, but stuff like this is a little too much. I'd like to hear an argument for why people thought parasoul needed changes.
Fukua: - Super fireball no longer causes sliding. Ground version is blockable post-flash (air already was).
Forever A Clone all versions +15f recovery on Fukua (roughly until after the shadow hits); all versions do 750 damage; M version blockstun -3f.
j.HK scales damage to 75%.
.....
I have no idea how true this is, I took it from 4chan. I can't find the beta patch notes on Steam either.