Today's patch notes BGM*, a song I was addicted to two years ago:
General
- Bugfix: Squigly's Seria Tremolo segments retract faster because there are more of them. Now is 2f better on hit than regular Tremolo, instead of being over 15f worse. Still worse on block. Domo arigato random Japanese player!
- Bugfix: Remove non-counterhit recovery frames on Filia/Fukua/Double s.LP, and Filia/Fukua s.LK. They were a leftover artifact of Filia being the first character. Thanks IsaVulpes.
Beta Experiments
Fukua
- No more color-coded shadows. That was TOO easy to read.
- She can now have one air and one ground fireball onscreen at the same time, rather than only one fireball onscreen.
Squigly
- Seria Tremolo is projectile invincible during the extension part.
- On whiff or block, Seria Silver Chord retracts faster and has shorter recovery after the tail fully returns to her.
- Seria Drag'n'Bite -4f recovery (now +11 on hit, -7 on block), can easily link into stand/crouch LP and LK.
Beowulf
- Can properly chain from s.LP to s.LK/c.LK, oops! Since he only has one LP and one LK he was supposed to be able to do this, like Painwheel. cr.LP already could.
- Reduced corner pushback on j.HP and j.MK. Thanks Zid.
- Grab mode finishers (currently F/B+P, D+K with chair, QCT+MP+MK or HP+HK, or j.D+P) cannot be done with P+K, only P or K by themselves.
- Increased buffer time on grab finisher input from 5f to 10f.
- Sped up catch-to-grab-mode animations for chairless HP, c.MK, ground throw, and air throw.