dragonos451
Combo crafting is fun
- Joined
- Mar 10, 2014
- Messages
- 1,317
- Reaction score
- 1,371
- Points
- 113
- Age
- 31
- Location
- France
- Steam
- dragonos451
wow that one hurts
wow that one hurts
Have you ever tried to PBGC into just a jump? PBGC into a backdash?You should learn how to react to pushblocks before talking about this subject any more, because you have literally no clue what the fuck you are talking about and you are just repeating what you have said in your previous post.
Your understanding of Skullgirls is completely linear, binary and has no nuance.
You completely ignore player reactions and being able to cover multiple options with a single series of inputs within a tight frame window. As if blocking for 8ish frames then attacking is somehow impossible, not strong, or not something that people actually do.
You completely ignore every single aspect of the game, and focus on talking about an imaginary fairy land where player reactions don't exist, pushblocks don't extend the amount of blockstun you are in, tight timing windows that can be taken advantage of don't exist, and you somehow think that you are qualified to talk about any aspect of the game with the slightest hint of confidence or authority.
It is completely pointless trying to talk about the game with you, because you're not even playing the same game as everyone else. Ignored.
Green regular, Blue full, White full and can do another chain?
this isn't really good
Hmm... Tell that to Duckator.
Daisy's risky to PBGC because if you input it late it won't reversal (because you're holding down or back). Then again, that's surmountable by practice.
FTFY. You don't need to be at neutral to PBGC, just not holding back.
Down keeps you in block as well. Forward and up work like you say they do.
Down doesn't keep you on block because down isn't a block input.
General
- Even-more-finished Peacock #21.
- Input display in training mode now shows P2's inputs also. It needs an overhaul in general, but they're there.
- Wanna know if your opponent was really mashing? During replay playback, LP now toggles hitboxes and LK toggles input display. The options will get better, don't worry. :^)
Beta Experiments
- Incoming assists have collision but do not push the opposing point character until they land. Not sure if this will help, since they're instantly fully there as soon as they land, but might as well try it. Thanks Kuroonehalf for leading to the idea.
- Fortune can properly snap the head from Decap Attack. Head also bounces slightly better when hit during Decap Attack. Thanks Fizzxiwzz.
Soon the cries of the input display being bugged will be heard.http://steamcommunity.com/games/208610/announcements/detail/202985743328264780
The day has finally come: the day the SG communities' poor inputs and mashing tendencies were exposed.
Fixed
You play Double, you can get away with that.