Cadenza
Documentation Expert
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- Apr 4, 2014
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No, they start the return sooner than they used to if they go offscreen. Before, they still had to bounce or whatever, now as soon as they're offscreen by like 70 pixels they come back.
Right after your PG13 commentary becomes entertaining?
Fucking savage
People at Evo don't get bodied this hard lmao
I figure this counts as a future beta update
https://twitter.com/Skullgirls/status/560971626477404160
Robo-Fortune's big premiere is tonight. I hope this gets some news posts on the various FGC sites before the reveal happens to give more people notice of when the stream starts.
Love you too! :^)
It just doesn't change anything besides damage this time around.
I totally forgot about triple Argus, woops.
dude how much more invuln do you want? He's got like a ton of it. I can punch right tru exploding Lennys with ease.
playing the new update now and the Arena is now my new usual practice stage. the music is amazing. i wonder what the empty arena music will sound like.
and for my usual silly character suggestion: i know that PW's install will never have an on-screen meter as part of the UI, but could it have the graphic effect change speed based on how much time was left? like how in certain arcade Beat 'em Ups (like Konami TMNT and X-Men) where the bosses would blink more and more frequently based on health?
The only difference I can think of off the top of my head is some bella stuff that doesn't work now, what wasn't working before?
No, for a whole bunch of reasons. But what isn't working that prompted you to ask, Old Man Worldjem?
That's pretty doable, actually, I'll try it.
Yeah, at max scaling it's like 35 more than the shorter version if all the shots hit. But it's still around 650 less than retail per Argus.
He ain't done yet, dun worry.